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    C Vs. C++

    About polymorphism... has anybody checked to see if it actually does impact speed on the ARM? I know that on an X86 it is slower than a static JMP, but on the ARM processor, GCC uses registers as jump targets even if it's a static far call (dunno about the static near calls). So they should be...
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    Zeengine Compiling But Not Running

    you should try and do your debugging over telnet. What may be happening (if you didn't link statically) is that you're getting a run-time linking error on the console... only without telnet you can't see it. >_<
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    Gp2x Crap Games Competition

    Does that count as a positive point?
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    Zaurus Sl-c1000

    I never noticed this on the dreamcast. :huh:
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    GP2X Anim8or + Zeengine3d

    Well, not really... The Anim8or plugin interface is still under development and so it has various limitations. 1) Text export only (so the binary 3do object is currently impossible to use). 2) Anim8or can't export animations. I hope the next version fixes these issues, I'd really like to use...
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    Zaurus Sl-c1000

    If I wasn't dead broke I'd want one. :P And what's this with the DPad people keep asking for? Sorry for taking it further OT, it's just that I never understood why people prefer the DPad to, say, an analogue joystick. Since when is less precision a good thing?
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    GP2X Anim8or + Zeengine3d

    Being quite prone to programmer's art, I've found that Anim8or is merciful to my modelling skills. Knowing that there may be others out there like me in this aspect, I figured the following code could be of use. Both are modifications of code available elsewhere. I do not garantee both are...
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    Is This A Stupid Idea

    The seed tag is only for predicting the outcome of possible battles. This means there is no need for re-uploading the XML files.
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    Is This A Stupid Idea

    Using XML does not mean players can cheat: Every player has a different Seed tag which is randomly generated each time his XML file is created. The result of the fight between players is based on the two players' seeds added together. Basically: srand( Player1Seed + Player2Seed ); Winner =...
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    Digital Recorder

    I do wish the GP2X had a built-in microphone, would be nice to see a Caution: Seaman remake. :P
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    GP2X Gba Emu And Static Translation

    Nope, I'm still working on this. The other project shares quite a bit of IBA source code (so working on one helps the other as well). Other than that, when I get tired of working on one I switch to working on the other. They take up %50-%50 of the development time. Besides, gpSP is by far a...
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    GP2X Development Basics

    I found GDB compiled for ARM somewhere (archives, I think). All I had to do was copy it to the SD, enable USB Networking and Telnet, then run GDB over Putty.
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    GP2X Development Basics

    I use USB networking and GDB. I configured Code::Blocks to compile directly onto the gp2x and testing is done with Putty.
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    GP2X Blender Question

    I'm not much of a modeller (ok, I suck) but Anim8or has been good enough for me (the exportable formats are easy to make/find loaders for).
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    GP2X Sdl Event Polling

    I set values to variables also, but I've never had any problems with missing events. I think your framerate would have to be pretty low for that to happen (1-2 fps? Somebody do a test :P).
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    Gp2x And Li-ion Batteries.

    Apparently, the 2X draws more power from the DC port than it does from the batteries. When I was testing a power supply, I noticed that at 4.5v (The supply I use is only 850mA so 3.0v isn't enough) I'd just get vertical bars when plugged to the DC port, but it would work when plugged in where...
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    GP2X Gba Emu And Static Translation

    I ended up using a cache for the GPROM as the offsets thing got messed up when large amounts of data got skipped by the dynarec (causing a negative offset on an unsigned variable, ie chaos). By the way, I checked out gpSP, really nice code. :)
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    GP2X Gba Emu And Static Translation

    Currently I haven't touched the Thumb side of the GBA, but I'm leaving things ready for when I do. The demo I'm currently testing with is all ARM. I'm planning on translating the thumb code to ARM as the other way around looks quite a bit more cumbursome. As for using the hardware MMU for...
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    GP2X Blitzmax Compiler For Arm9

    Where'd you get that idea? Compilers are software too, they deserve equal rights! Equal rights I say! @Malic: They'll have to make a software renderer (not necessarily SDL based) which certainly won't have the same result as the normal Blitz on an Athlon 3500 with a Radeon X800. :P Try playing...
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    GP2X Gba Emu And Static Translation

    Thanks for the support guys! :) /me beats Exophase over the head with a large trout ^_^ For #1, code overwriting would never happen on the GamePackROM, so self-modifying code isn't something to be concerned with. If the translation buffer fills up, I'd like to dump a block of code that...
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