Thanks for the update; btw I haven't forgotten about the performance issues, I'm thinking of look at it in the release after next. Performance is also currently an issue for GCW Zero. I'm not sure where the performance bottleneck is, but it might not be graphics related, since the game runs...
@canseco by default the game will only allow valid resolutions detected by SDL_GetDisplayMode, but I heard it's not perfect plus it doesn't make much sense in SDL2 because it can do accelerated scaling, so I'll have a look and remove that check. In the mean time you can pass in "--forcemode" to...
Hi, I'm the maintainer of C-Dogs SDL, thanks for the port and for playing!
@canseco you can pass the arguments "--screen=400x240 --scale=2" to take advantage of the full screen space. It may be good to disable menu options that don't make sense, like input remapping or changing the resolution...
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