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    Free Lossless Image Format (FLIF)

    Usually 3d games use compressed textures like DXT/BC/PVRTC/ETC2. These are all lossy but fixed size compression methods. More information there. http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/ So basically BC1 format have 4x4 blocks that each has two...
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