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    glshim

    Or rather, that was the case last time I tried. Presently chromium hangs on start-up doing: glX stub: glXCreatePbuffer glX stub: glXDestroyPbuffer
  2. P

    glshim

    @ptitSeb Remember the time I tried running the Chromium browser under glshim and some people could swear it was running faster? Well, it seems glshim has become much better, exposing more features, and that has made Chromium visibly slower in the same experiment. Probably not worth...
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    Pandora The RUST language on OpenPandora

    Do you have a working native rustc? If so, there's a `--local-cargo=` switch during the cargo bootstrap process which might work with qemu. However qemu-user is not good at handling multi-threaded applications so it's entirely possible cross-compiling is the only option at the moment. On the...
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    Pandora The RUST language on OpenPandora

    Hi, I've seen a few pandora users requesting a Rust toolset for their platform so after investigating a little, here's what should be enough to pull it off: A native build recipe using qemu-user: https://github.com/warricksothr/RustBuild/issues/8#issuecomment-167079367 Discussion about...
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    glshim

    @nighteagle Did you get glshim to work on your Rpi2 in the end?
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    Release Out of Order

    @ptitSeb The patched version works equally well @32bpp so it's a big plus. One difference with the vanilla engine is automatic scaling to fullscreen. @BigMc It seems hitting 's' performs a quicksave which then appears on the saves' list. The name can be backspaced but nothing can be...
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    Release Out of Order

    It isn't - it seems Esc or Enter were coming through anyway but there's no way to just start typing. 
  8. P

    Release Out of Order

    Definitely, the only modification before the fix was to disable FB.  However, I'll check the vanilla version @ 32bpp and will let you know. I don't think this should be related to your diff.
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    Release Out of Order

    Thanks. Any idea why I can't type anything in the Save/Load text fields? SDL acting up again or problem with focus.
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    Release Out of Order

    Ha! told ya we needed EGL_Open somewhere :) Fixed! 
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    Release Out of Order

    Well, what do you make of the fact nothing got printed? EGLport ERROR: unable to get window! EGLport ERROR: Unable to obtain native window! Startup Error Couldn't initialize EGL.
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    Release Out of Order

    He he, trying to trip me up? ;)   Fortunately I was vigilant but after compiling there's no output from those printf's anywhere to be seen.                        
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    Release Out of Order

    SDL_SetVideoMode only appears in setGraphicsWindow function so I don't think printf is going to work from there without defining SDL_Surface again. Where in main.cpp should I put it?
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    Release Out of Order

    Ok, I can see now all available fields of the struct - what's the best place for this printf then? (if still getting `EGLport ERROR: unable to get window!`)
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    Release Out of Order

    I'm supposed to print SDL_SWSURFACE?
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    Release Out of Order

    Alright, without any additional debug info I'm not going to find out why it's failing. Let's wait to hear from the sludge engine's maintainer. (hopefully) 
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    Release Out of Order

    Didn't help unfortunately. Are there any env vars that could be set to get more debug info from SDL/X11?  I've just remembered about a single other GLES2/SDL 1.2 app that's seems to start @ 16bpp - hcraft. Wonder what it's doing right...        EDIT One thing it's doing differently is...
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    Release Out of Order

    Uncommenting the lines in eglport.cpp (341-345) immediately leads to `EGLport ERROR: unable to get window!`       In case it's a question of capabilities could you look at eglinfo? Maybe the CFG values are wrong.                   
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    Release Out of Order

    Should it matter I'm just recompiling the binary and not using the patched .frag files?
  20. P

    Release Out of Order

    I think I'm going to revert to the fixed resolution state cause it seems strange I had to pass anything to EGL_Init 
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