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  1. PokeParadox

    COVID-19 / Coronavirus Pandemic

    We did.
  2. PokeParadox

    COVID-19 / Coronavirus Pandemic

    After around 2 years of pandemic, I likely have Covid... yay? -_- First my son, then my wife, I've started feeling it today, just as the grand clown thinks it's a great idea to lift all the restrictions.
  3. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Merry Christmas and Happy New Year! Hope everyone has had a nice time and rest! :) Another mini update here: Fixed the transparency/keying issues that were remaining in Arena. Did a bit of an audit for the current status. I hope to have a bit more concentrated time before I'm back at work but...
  4. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Been a bit busier again in work and life, so things have slowed down a lot. It maybe after Xmas I get to sit down to dev some more and grab some screenshots. Point taken though! In the meantime you can look up the Pandora pnd on in the repo. The PND has a few screens embedded. Here's the...
  5. PokeParadox

    Godot Support

    Sorry I meant to @ptitSeb - I meant is it possible/feasible/likely that the 3.4 GD runtime (not editor) could run with GLES2 on Pandora. Not that your (@KidPaddle ) compiled Pyra runtime could work there! Sorry that's what I get for rushing a forum post!
  6. PokeParadox

    Godot Support

    Thanks for the further testing! I can adjust particles and such for better performance. The Arena game is very nice, but I have not yet converted all of the colourkeyed assets to real transparency, so this is a known issue at this point. I'll try and investigate what's going on with those...
  7. PokeParadox

    Godot Support

    https://github.com/pokeparadox/SolarSystemGD Hey folks, can anyone run this simple GD project on a Pyra? It should hopefully run nicely. Also what would be the normal steps to prep a Godot game to run on Pyra (I don't have one. xD) Obviously there's PandoraPanic! too, but it's still quite early...
  8. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Great to see more ideas springing up! I wonder, could a colourblind mode be handled by some form of global shader? I've managed to find a little more time! Added Arena mini game - this makes all of the WIP ports that I had now in the repo and somewhat playable. Added the status/transition...
  9. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    I didn't feel right in derailing the other thread more so I post this here @elw3 Maybe you are just trying to be funny - I'm not sure it came across like that if that's the case. Should we make an agreement here that any mini games contributed are "fair game" for porting PP! to Panik and visa...
  10. PokeParadox

    Panik

    I don't understand the attitude here. If you don't like Godot then that's fair enough. PP! is also available in C++. I personally use Godot since I have waaaay less free time than I used to and can't maintain my own game engine and make games. I like the features the engine provides and the...
  11. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Updated the readme, hopefully it makes things clearer: https://github.com/pokeparadox/PandoraPanicGD#readme
  12. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    I just tried the original pnd on my Pandora and it's working ok and I haven't seen any other non-working complaints. I suggest you delete and redownload from the repo. If you want builds for this, then yes Godot is multi-platform so it's straightforward to do Win or Linux exports. Just install...
  13. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Another update: Plander mini game has win and lose conditions and mostly feature complete - fixed particles (Some bugs but basics are there) Added BadVista mini game - Has win condition but currently no lose condition If you want to help out, then feel free to make/port a mini-game. I'll try...
  14. PokeParadox

    Godot Support

    Nice work! :)
  15. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Mini update: I've added the WIP Plander mini game: https://github.com/pokeparadox/PandoraPanicGD/commit/0b817993807853e55638dd97bf112f4772e97369
  16. PokeParadox

    Godot Support

    Crikey - thanks for your continued efforts! I unfortunately have nothing helpful to add! :(
  17. PokeParadox

    Open Pandora Video Review & Pyra Promo

    Nice video, really enjoyed it! :) I hope you enjoy your Pyra when you get it!
  18. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    Another update from the latest commit: https://github.com/pokeparadox/PandoraPanicGD/commit/9ccf463f852175795c11c3ae8110663366af4938 TLDR: Mini game switching now working Added Scoring APIs: Score.GameWin() Score.GameLose() Minigame scenes to go in "res://Games/" folder Two example "games"...
  19. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    OK Bit of an update! Firstly I broke my toe! OUCH! so that put a halt on all plans at first but now it's getting a lot better! Next I reviewed a bit more closely what I ad up and running and I didn't really like it. I've decided to start again and tried to do things a little more cleanly and...
  20. PokeParadox

    Pandora/Pyra Panic! Godot Edition - Collaborators Wanted

    I've reviewed what I had already started and it looks like I last worked on it using Godot 2. I'll have to bring it up to date and fix some bugs migrating it to Godot3. Thanks for the positive response all! We'll see how that goes - I guess it's possible but I need to get the basics up and...
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