There are some android headers you can use that will fix most of the GLES render issues:
src/client/renderer/r_gl.h
#include <SDL_opengles.h>
#include "../../ports/android/r_gles_android.h"
src/tools/memory.cpp
#include <SDL_opengles.h>
#include "../ports/android/r_gles_android.h"
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Well I was about to say that for Chromium there is also "pepperflash" Google Chrome's fork of the Flash player which allows to use flash content in Chromium.
But then I remembered, that Pandora is not armhf, and there are only armhf libraries available for that. :(
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