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    Waiting in October

    Juliano deserves a free Pyra, I suggest. Nice job with signal integrity testing and the video!
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    It's the keyboard layout.

    Strong vote for dedicated ESCape key (vim). But most important: Software support (built-in from the start) to freely assign any key to any function. Would it not be best if the keys could be easily exchanged physically? Then a set of keys for any language could be sold and people would just...
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    Some PCBs, holidays, a new case revision and a theme

    Exciting, indeed! One day EvilDragon will have to write a book: HOWTO efficiently produce a quality device from scratch :-)
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    Nothing to show, but a lot happened.

    How about moving the two new shoulder buttons to the BOTTOM of the case, a bit to the center so they can be pressed with the middle or ring fingers? I have used this type of modded XBox controller: http://www.evilcontrollers.com/catalog/product/gallery/id/968/image/2978/ The buttons on the...
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    Pandora Best GCC command options for Pandora compilation (Sourcery toolchain)

    Very interesting points, thanks! I will update the OP with "optimizations to try".
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    Pandora Best GCC command options for Pandora compilation (Sourcery toolchain)

    Sorry, I forgot to make it clear that I am not compiling on the Pandora itself but cross-compiling on an Intel PC with 64-bit Ubuntu. The Sourcery toolchain is not specifically for the CPU of the Pandora and I think it is a good idea to tell it the exact details of the target platform. As...
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    Pandora Best GCC command options for Pandora compilation (Sourcery toolchain)

    Thanks for the input, I will change the OP to show only command options that are in some way specific for the Pandora. "-ftree-vectorize" seems to be an aggressive optimization that is included in "-O3": -ftree-vectorize is going to be turned on under -O3
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    Pandora Best GCC command options for Pandora compilation (Sourcery toolchain)

    Thanks a lot for your input! I have updated the first post.
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    Pandora Best GCC command options for Pandora compilation (Sourcery toolchain)

    [Last updated 2012-03-04] This is an effort to establish the optimal GCC command options for cross-compiling for the Pandora on another computer. All contributions are welcome! This should be seen as a sane starting point, but not prevent anyone from experimenting and posting their...
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    Compiling SDL_sound

    Thanks a lot! If I find some time I would like to adapt GLtron to support the Pandora analog sticks in a different way (southpaw). And other code to port may well use this library, too.
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    Accessing content of rootfs.img? (from Zaxxon-HF6.zip)

    No, not really. I just got carried away with ambition :) As long as the files are provided together with the image, the whole exercise is pointless. But fascinating, nevertheless :rolleyes: It might be useful one day if you make a "nanddump" on your Pandora (maybe as a backup) and later...
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    Accessing content of rootfs.img? (from Zaxxon-HF6.zip)

    Successo!! I have finally figured out how to get at the contents of the raw Pandora NAND image! I used a 64bit Ubuntu 11.10 system. I remember installing the following package, but maybe there were more: sudo apt-get install mtd-utils The procedure is as follows: First you...
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    Accessing content of rootfs.img? (from Zaxxon-HF6.zip)

    Thanks a lot for the good advice! The best solution is indeed to get the data from here: http://openpandora.org/firmware/ A related question was discussed here: http://www.gp32x.de...e__hl__ubimkvol A link about how to extract files from an UBIFS image...
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    Accessing content of rootfs.img? (from Zaxxon-HF6.zip)

    Does anybody know how to access the content of rootfs.img extracted from Zaxxon-HF6.zip? I would like to access the firmware of the Pandora on a Ubuntu Linux machine. Especially the libraries. I don't get further than the error shown below. What filesystem is used in rootfs.img? Or am I...
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    After a long day, there'll be another one (2011-12-21)

    Awesome Christmas gift, congratulations! I just have one complaint now about ED: He should change his nickname from EvilDragon to SublimeAngel!
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    Compiling SDL_sound

    Thanks for all feedback, especially this one :) I took the freedom to add GLtron to the list of released games in the Wiki (that's where I checked). There is only a common.Plo file, no Tpo. I guess I have to study libtool, automake etc. in detail if I want to get into porting programs to...
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    Compiling SDL_sound

    I am new to porting code for the Pandora and decided to try my luck with GLtron. Unfortunately I did not get far: The SDL_sound library is required and I am stuck trying to compile that. I have successfully set up Sebt3's Yactfeau toolchain (thanks, nice work!) and could compile the example...
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    First Person Shooter with Dual Analog Nubs Control

    Thanks for answering! Are you referring to Id's FTP server or is there a place where the source code of the Pandora ports are stored?
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    First Person Shooter with Dual Analog Nubs Control

    No luck with southpaw nubs in Quake so far. Tried with Quake 3 and same problem as with Quake 2: All joystick related settings are ignored and automatically removed. The procedure is correct, however. A simple setting like the following one works and is preserved in the q3config.cfg file...
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    First Person Shooter with Dual Analog Nubs Control

    Thanks a lot for your help! Will try Quake 3 again when I have more time. Found out that Quake 2 sets both nubs to joystick mode and that the nubs (probably) are called "js1" (left) and "js2" (right). When the game ends it restores the nub modes to what they were before starting the game...
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