That's what I've been able to Google, at least. But is also seems to be an issue of ABI vs EABI and FreePascal not being able to compile for FPU. Also, FreePascal can only compile for ARMv3, v4 and v5. I've read through some discussions of people trying to make a FPC compiler that can compile...
I'll certainly consider it if we can get it to run! ;)
Well, this specific game will remain ascii, but I'm also working on an isometric game engine that will eventually be used for a commercial version of the game (if it ever gets done).
The game isn't finished. It's been in development for quite a few years now with frequent updates, so I imagine it would be somewhat of a hassle to constantly have to update the package in the repository. It's also stepping on some IPs belonging to EA (Wing Commander and Privateer), so I'm not...
Greetings Pandorians!
Urged by a Pandora owner, I've managed to compile a version of my freeware game Ascii Sector for ARM Linux. I only have a virtual ARM machine that runs very slow myself, so I'm not able to test it adequately. Anybody interested in giving it a spin? I'll just send you a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.