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  1. P

    How are you going to use your Pandora?

    The main reason I preordered is because the PSP can't handle SNES and GBA at full speed, plus I just don't find it comfortable. I'm very keen to try and hardware interfacing with the GPIOs. In particular I want to try and get the Dallas one wire temp sensor running. I'll like to do some...
  2. P

    Will coders have access to the DSP and the PowerVR SGX?

    I just read the thread about reverse engineering the SGX, and lets just say that I'm very glad there are a lot of pandora owners who know a hell of a lot more about this stuff than I do. :lol:
  3. P

    Will coders have access to the DSP and the PowerVR SGX?

    I've ordered a pandora so I might as well try and contribute. According to this quote: From http://en.wikipedia.org/wiki/OpenGL_ES OpenGL ES 2.0 is not backwards compatible with 1.1. Since it uses shaders I'd assume that the driver would need to write custom shaders to implement all the fixed...
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