Well I certainly don't mind working with a team to help move things along, but to be honest I've never worked on an open source project before, let alone ran one. I wouldn't know where to begin on how to keep it organized and regulate the project. I would also need to get all the design in...
Well you'll need at least one programmer on your team to actually write the game and use the libraries, but the design tool is about as complicated as a simplified photoshop. The development blog is good idea. I was going to wait until near completion of the project before setting that up, but...
In my free time I've been in the works of a professional grade 2D game engine that I planned to distribute for free. The package is going to include an Artist/Designer tool, and a high level library to read/use the exported files from the tool. The tool will be capable of constructing complex...
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