Search results

  1. T

    Max In Ghostpix

    That's just the (rubbish) way megaupload works - if you look in the top-right corner, there's a code and a text entry box - type the code into the box; wait for the timer to countdown; then click the download link that appears.
  2. T

    GP32 What Exactly Do You Do To The Source Code?

    No, that should work - the C++ headers with .h on the end are basically the non-namespaced versions (I think they're mainly a hangover from when C++ was still evolving, but IIRC, they are part of the standard). As for the no return type on main(), I know Visual C lets you do that, but I'm not...
  3. T

    GP2X Beginner's Request

    Cool - that works a treat. I was getting bored of waiting for my Gp2x to reboot after every time I ran my program :) (I was just being dozy, and hadn't noticed that everyone else was launching via scripts :P ) Thanks a bunch.
  4. T

    GP2X Beginner's Request

    Thanks for all the great info - I've got Kalakian's example up and running on my Gp2x :) One question though - does anyone know how to exit their program and get back to the OS screen? Even my do-nothing program which returns 0 at the top of main() just hangs on exit....
  5. T

    GP2X You Want Make Games For Gp2x?

    I've got to disagree with you on this, woogal. The polish and attention to detail that go in at the end of a project often make a huge difference to how a game plays and 'feels'. Obviously, there's not much point doing this if the underlying game is rubbish, but even the best prototype will...
  6. T

    Cable Tv Out Photo

    Very good point about getting audio from the headphone socket. However I doubt they'll include an RF signal, as that requires an extra chunk of hardware (hence costing extra), and gives worse video quality than the RCA composite lead... That said, if it's: S-Video; Composite; Other Then I have...
  7. T

    GP2X You Want Make Games For Gp2x?

    I'd say both woogal and Digital awakening both have valid points - personally I must have given up on dozens of half-baked games I've started over the years, and I've probably only really ever finished a couple (of the ones I've written as a hobbyist) I'd suggest the most important first step is...
  8. T

    GP2X Gp2x Coding, Help

    Sure you can beat the compiler, but it's still (arguably) a big waste of time for anything except the most speed critical parts of the code :) Realistically, compilers are sufficiently efficient for 99% (or more) of code (also, without lots of experience, a beginner's ASM code isn't likely to...
  9. T

    GP2X Znes Or Snes9x?

    Just curious here - what would you consider a 'real' license? That looks just as real as any other license - I mean sure, it's not 45 pages long and written by a lawyer, but it's still a license :)
  10. T

    Cable Tv Out Photo

    I'd guess it would be s-video + stereo audio (I think that red bit is an adaptor, rather than part of the cable) I think this because it would seem very odd if you only got mono sound...
  11. T

    Porting Possibility

    I think DA is just suggesting that you could just assume that all poly's were sprites and thus render 2D games adequately. Also AFAIK technically, poly's on the PSX don't really have depth - the rasteriser only sees them as 2D shapes (which is why it can't do perspective-correct texturing)
  12. T

    GP2X Fps Problems?

    Glad to be of assistance :D If you really need a certain set of sprites/images blitting very very fast, it's possible to make 'compiled sprites' (don't know if this is the technical name). Basically, you have a hard-coded routine which draws one sprite, pixel by pixel. As the code already knows...
  13. T

    GP2X How Do I Even Start Game Programming?

    I guess the question is then, what do you want to do that your state-based loop won't let you? There isn't really a generic answer to how to write games...
  14. T

    GP2X Fps Problems?

    Just tried a few things of my own, and I'd suggest trying: (1) experiment with swapping SDL_SWSURFACE and SDL_HWSURFACE on your various surfaces (2) toggling SDL_RLEACCEL on and off - for some reason my laptop blits around 20% slower with it turned on... Finally, DON'T PANIC :D - we really...
  15. T

    GP2X Fps Problems?

    Other things to bear in mind: Try running it fullscreen - my SDL apps run noticably quicker in fullscreen than in a window Are all your surfaces in the same pixel format? - format conversions will slow things down significantly Do you really need full alpha blending on your font? Perhaps...
  16. T

    GP2X Fps Problems?

    I'd expect TTF rendering to be much slower than simply blitting characters - rasterising a truetype font is quite complex. In terms of speed, are you blitting straight to the screen or to a memory-resident surface? It's normally quicker to blit everything to a memory surface then have a final...
  17. T

    Gpx2 Pic

    That does look very nice inded - roll on launch day :D (I'd never realised how odd the arrangement of the ABXY buttons was before though - different to both nintendo's and sega's/microsoft's layouts...)
  18. T

    How Did You Hear About The Gpx2?

    I heard of the GP32 years ago, but never felt the need to buy one. Then I saw the GP2X in a news story on www.insertcredit.com, and decided I had to have one :) I found this site from the link in Craig's mail after pre-ordering one - it's good to see there's an active community already, and...
Back
Top