While I wait for the pandora I have been working on a higher resolution of my game. The engine runs fine bellow 1000 x 600, but if I take it up to 1080 x 720 (720p) the game throws this error after 13 frames.
#0 77020005 ntdll!RtlCopyOutOfProcessMemoryStreamTo()...
I have been fooling around with the following piece of code, but am failing to get it to exit a simple loop. I know my input works correctly because I can reassign quit to any input, and it works flawlessly. However, I am unable to increment credits.
CODE
include "input.h"
void...
Hi, I am actually planning on making this game for the beagleboard, but hope to port to pandora (school project, making a full arcade game and cab)
I have hit a snag though. I am making an arena shmup and need to rotate my ships. The fastest is opengl, but if I understand correctly, I would...
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