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    SDL

    Hi. I've started a SDL port a few weeks ago, but I can't work on it for now... No computer at home these days... :-( It will be done one day, it's quite easy to do... wammy
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    GP32 C Coding Style Guide

    Hi. I forgot the case you don't have a stile yet :-) Sorry! This is a good start, but the best is, as I said, to pick up some projects on sourceforge and see what you're the most comfortable with... You can also study every mode indent proposes but sometimes this is just like hell :-) wammy
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    GP32 C Coding Style Guide

    Hi. There should be no rules for Coding Style. Except... Always stick to your own coding style OR to the coding style of the project you're working on... Just have a look at the indent program under Linux (maybe on other unices too, I dunno) to see a lot of coherent ways to code, with...
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    Reset Button

    Hi. Could be useful on the GP32 to avoid off-on sequence just to restart from scratch... It's not very good to do off-on too often on electronics :-( I added a reset button on my Amstrad CPC 6128... I also added a hard pause switch: switching pause on, everything was frozen, switching it off...
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    GP32 GCC structure alignment

    Hi. To pack structs, you can use the -fpack-struct option. Always try not to use pragmas, the behaviour is so unknown from one version to another... Anyway packed structs should not be used, since it decrease performances in accessing data. The only (and bad) reason to use packed structs...
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    GBA emulation?

    Hi. I was wondering... GBA runs on an ARM processor, at about 16 MHz. GP32 runs at 133 MHz, on the same processor architecture. I'm not familiar with ARM assembly language and I don't know if there are a lot of differences between their different processors (still focused on the asm). And I...
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    GP32 libSDL on GP32

    Hi guys. Ok first of all thank you for your advices. As a beginning my SDL port will be fully compliant to the SDL API, regardles of the GP32 SDK possibilities. Then, and only after everything's ok, I'll extend the SDL API in order to use the GP32 routines with the SDL look&feel... doing this...
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    GP32 libSDL on GP32

    Ok I've been working a few hours on all this SDL/GP32 SDK thing... In fact both API are very similar, but SDL misses a lot of stuff. SDL is very very simple, I originaly thought it was much more close to DirectX... Anyway, it makes the port easier on the one hand, because there is not a lot of...
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    GP32 libSDL on GP32

    Ok I should have checked before... If GP32 SDK is similar to SDL, then it'll be easy to port a SDL software... I'm planning on developping on the GP32 soon, I'm just checking out what's done and what's not... :) For the beginners, SDL is is a Layer whose purpose is to make multimedia...
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    GP32 libSDL on GP32

    Hi. Does anybody know if there is a project of SDL port on the GP32? It would be very helpful to code new games, and to port games onto the GP32... Thanx! wammy
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