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  1. K

    Gp2x Linux Source Release

    I apologize. I'm pretty bad at following the news around here.
  2. K

    Gp2x Linux Source Release

    No, the OS is still running unless the emulator uses the direct-hardware SDK (which hasn't been made yet). Linux is already good at resource management, tho, and I've heard that coding on the bare metal won't buy you much.
  3. K

    Ssh Onto The Gp2x

    If GPH releases the source code to the USB Gadget system they're using, it may be possible to backport Linux 2.6's Serial Gadget code into it. With that you could log in to it over the USB cable. You wouldn't be able to watch the bootup process with it, tho. I'll get the serial cable when I can...
  4. K

    Gp2x Linux Source Release

    So.. where's the USB Gadget code?
  5. K

    Firmware Updated ..movie Player Screwed

    mplayer.gz EBookViewer.gz MusicPlayer.gz version.gz
  6. K

    Are You Happy With Your Gp2x Purchase ?,

    They haven't even shipped mine out yet.
  7. K

    There Will Be 2 Consoles Xgp And Gpx2

    Isn't it? http://www.gpx2.com/product/product_main.asp implies pretty strongly that it is. I'm not convinced yet myself, but it at least looks possible.
  8. K

    There Will Be 2 Consoles Xgp And Gpx2

    Regarding the widescreen vs. 4:3 debate: A game being "commercial" doesn't make it particularly suited to a widescreen format, nor does it being "new style". There are a couple of types of games that would benefit from widescreen: the horizontal space-shooter, for one. You could see farther...
  9. K

    GP32 I Need Random Values

    Sorry for resurrecting an old thread, but I just noticed this. Acidwarp uses rand(); and my port actually uses the Mersenne Twister, not a table. The reason for its deterministic behaviour is that as it's noninteractive (with some hacked-in but optional interactivity) I had no reliable entropy...
  10. K

    Drmd Version 2.0

    Absolutely beautiful emulator! You just made my day!
  11. K

    About Smartmedia Cards

    What I want to know is what's the -smallest- SMC that the GP32 supports? A friend of mine gave me an old 8M SMC that works fine in my card reader, but the GP32 won't even format it..
  12. K

    Acidwarp Port

    Okay, new version with no free() call. There is no change in behaviour for me but hopefully the folks it was crashing for will be able to use it now. FXE here, source here. I created this new version immediately after my last post. The delay was due to my web host closing off the way I usually...
  13. K

    Acidwarp Port

    Sorry for the long silence. Illness. Well, I can't remember at this point why I put in the free() call. I imagine it stemmed from a misunderstanding about how the mod loading worked. However, when I was still puzzling this all out, I put this modfile in the demo player that came with the SDK...
  14. K

    Acidwarp Port

    Dang. Well, it has sound support which presumably doesn't crash with some mods on some machines, and if there's no mod it runs fine. And as near as I can tell the crash hasn't anything to do with my code. So I guess this thing's done for now. Maybe I'll work something out later, but for now...
  15. K

    Acidwarp Port

    Okay, one more round, folks. The executable is in the usual place. The source is up too. The MOD should be called acidwarp.mod and placed in the GPMM directory. I still suggest Distant Voices by Radix, which is inexplicably working again. If there's no MOD file, it'll just skip the whole music...
  16. K

    Acidwarp Port

    Yeah, I was gonna do that next. I was gonna use 'acidwarp.mod' actually. It's just that both files I've tried in this thing have crashed it, and I'm getting discouraged. -- Rob
  17. K

    Acidwarp Port

    I put this modfile in Mr.Mirko's sample player, and it crashed, too. so either the file is faulty or there's a bug in the SDK. I'm not sure what to do about this.
  18. K

    Acidwarp Port

    Guh. Now it's crashing a few seconds in.. it worked the first time. :blink:
  19. K

    Acidwarp Port

    Okay, I have in a very bad way added mod playback. I had forgotten that Mr.Mirko's SDK included a MOD player -- I only added a few lines of code to acidwarp. I didn't even have to raise the clock speed from the previous release. :lol: The only problem is that it seems to be screwing up the...
  20. K

    Acidwarp Port

    Thank you all :) After I posted the program, I checked the code for the cycle-speed.. yes, it turns out that it was an artifact from the Linux code that I had disabled (I did most of this thing a couple of months ago, and forgot a bunch of what I did). On Linux, it used usleep, with a delay...
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