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    GP32 Smc Bmp To Sdl Image

    So, I'm working on a 2D platformer (think Super Mario Bros) and obviously I'm going to need graphics. I don't want to have to convert the graphics into a C text format (ala SDLTest), because I'm going to need to dynamically load and free them. I can't get SDL_LoadBMP (or whatever it is) to...
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