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    Mahyongg W.i.p.

    Started working on a new classic game for the GP32: Mahyongg I just gathered some information, like game rules. Also created a tileset, based on some existing tilesets. Progress for the game can be found on my website, but I will also post in this thread. Comments welcome ;)
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    GP32 Screen Layout

    To optimize some code I though of writing my own "blit" routines. But somehow I can't figure out how the physical screen is organised. Code used, but doesn't look the same when I simply use GpBitBlt dest=gpDraw[nflip].ptbuffer; bg=background; for(y=0;ymax<240;y++) {  for(x=0;x<320;x++){  ...
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    Cascade

    Easy, Hard and Expert level. http://www.vorlon.nl/flyguy/gp32/cascade/index.html coded by Flyguy v0.3 - 29 feb 2004
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    First Oldskool Demo

    My first try for a oldskool demo on the GP32. No sound yet and uncompressed inline images, so the exe is quite big (360K) Running on default CPU speed. Somehow I can't get gp_memcpy to work correctly ... My GP32 page
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    Cascade

    I recreated a small game for the GP32 called Cascade. I attached only the GXB file, so you can you test on Geepee32 It's my first C program since 7 years and my first try on the GP32
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    Gpcinema - Xdiv

    I converted some movies from full size DivX to small size XVID (koepi build). Everything looks OK when playing back using BSPlayer on Windows, but I get some decoding glitches when playing back on GPCinema on my GP32. The glitches occur when objects are moving up. Anyone else having the same...
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