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  1. V

    Release Albion

    M-HT: So, if I understood well, resulting ARM executables will run on a Pi with SDL 1.x installed? No X11 deps? Any chance to update to SDL 2.0? SDL 1.x is legacy by now, time ago...
  2. V

    Release Albion

    @M-HT: This port looks awesome, and I am a BIG fan of Amberstar/Ambermoon on the Amiga, so I'd love to play Albion, which if Im not mistaken was done my ex-Thalion members! Could you *please* build for Linux/Raspberry Pi? Since you already have a Linux version it shouldn't be hard...
  3. V

    Release Cannonball - The Enhanced C++ Outrun Engine

    The Raspberry Pi has a weak CPU, but you can run the game in 320x244 video mode and then have the GPU scale to whatever physical resolution your monitor uses, by using my dispmanx (native Rpi 2D graphics API) backend : https://github.com/vanfanel/SDL12-kms-dispmanx So, for me, it's fullspeed...
  4. V

    Release UAE4All 2.0

    @lubomyr: that source is using a C M68K emulation. In this thread, a cyclone-based (ARM assembler) version was being discussed. I'd like to find the latest cyclone-based UAE4ALL 2 version, not the C 68K version.
  5. V

    Release UAE4All 2.0

    Is there a sourcecode repository for this?? I would like to try compiling a Raspberry Pi version of this :)
  6. V

    Release Cannonball - The Enhanced C++ Outrun Engine

    Thanks for the response and help, ptitSeb! I've applied those changes to the road and sprite scaling methods, but I still don't get steady 60FPS mode on the Rpi, even if it's overclocked at 950MHz. The main slowdown point is at the starting line, with the public and the man waving the flag...
  7. V

    Release Cannonball - The Enhanced C++ Outrun Engine

    Hello, ptitSeb et all! I'm desperately trying to optimize Cannonball for the Raspberry Pi, in order to get fullspeed at 60FPS mode like you archieved on the Pandora. I believe it should be possible. Like you, I also disabled internal engine scaling and I'm doing hardware scaling via my own...
  8. V

    Returning Caanoo To Dragonshop.de

    1)Just because you can't tell perfectly-synced framerate and screen refresh from the inaccurate emulation the Caanoo has to offer, it doesn't mean it's perfect. For me, it's very irritating and unusable. 2)Of course: and I KNOW why those games wouldn't lauch. It's because they sent us a Caanoo...
  9. V

    Returning Caanoo To Dragonshop.de

    @DJRoby4: 1) I know that. But there's no single mention anywhere on how BAD those emulators refresh is because they run on a screen with a different screen refresh rate than they output. There's no mention to that ANYWHERE. 2) No. The Caanoo games have some kind of DRM protection. Copying...
  10. V

    Returning Caanoo To Dragonshop.de

    -Where does it say emulation on the Caanoo sucks big time bacause no one cared wbout refresh rate of the physical screen? -Where does it say the included games wouldn't even load? -Where does it say one of the console's HELP II button wouldn't work at all? -Where does it say the phyisical...
  11. V

    Returning Caanoo To Dragonshop.de

    I don't want any profit: all I want is to get back my money, that's all.
  12. V

    Returning Caanoo To Dragonshop.de

    Thanks a lot for the info. Now I know where I have to send them. I have written this "Evil Dragon" person to see if I can get an answer directly from him. If I don't I'll be sending the consoles on monday and I'll let him decide to give back our money or not.
  13. V

    Returning Caanoo To Dragonshop.de

    Hi there, I would have been a new user in this forum since I recently got a Caanoo console, along with two other friends, at Dragonbox.de online shop However, we found the Caanoo is NOT what we were looking for: after a fast test, we found that: -PicoDrive and DrSMS are unable to refresh...
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