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  1. erico

    Share your projects

    Hello everyone! Long time no see. just popping in to share my latest release, for the TRS-80 Color Computer and Dragons. The game was made with ugBasic, a super nice modern Basic that can output to various 8bit systems. This one game is a mix of Barbarian, Samurai Shodown, Prince of Persia and...
  2. erico

    What are your favourite handhelds?

    Lynx and Caanoo. For the reasons, well, there are too many for a post.
  3. erico

    Wipeout (PSX) source

    Stumbled into this. It says not sure if building it will work, but the game is good and info is worth pushing forward. https://illusion.64history.net/2022/wipeout-psx-windows-source
  4. erico

    Playdate - that monochrome handheld with a crank

    A bold move on human interface for game handhelds me thinks.
  5. erico

    Finally found some time to play with the Pyra myself :)

    I´d think that is more about progress over perfection. :)
  6. erico

    Nintendo Ends Gamecube Production!

    Time for the homebrew to step in! :)
  7. erico

    Share your projects

    Flying close to the ceiling increases gravity while your Y speed is negative (going up), a solution I think works for birds fighting for the top, makes it not much worth doing so, better fight on screen. I have been playtesting it ever since I got something moving on screen, testing many...
  8. erico

    Anyone wanna analyze my spriting?

    Sure shot! Also used on my TREEHOUSE game https://sites.google.com/view/fuedhq/th_avocado?authuser=0 But I have been checking uses of the black borders and I enjoy how they were applied on the likes of Golden Axe or Vigilante, like they double as a shadow since they are only at one side. That...
  9. erico

    Share your projects

    Another video, I hope I have most of it done by this weekend
  10. erico

    Anyone wanna analyze my spriting?

    Looks nice. I would have doubts about the strong outline thought.
  11. erico

    Share your projects

    I started a side project, a vision of Joust. I never played(or saw) the arcade but experienced it through ports for the COCO 2. While some were clones, one, Pegasus and the Phantom Riders was quite an add to the formula. I hope to mix in Buzzard Bite and Pegasus, probably adding a few twists...
  12. erico

    Release Stunt Car Remake

    For a serious overclock? For sure! :D 1627943407 Tell you what... now I keep seeing a dragon ball power explosion on those flames... must have been an unconscious deed. :)
  13. erico

    Release Stunt Car Remake

    I thought about doing a complete new type of cockpit, something in line with the graphics but away from the original, something VERY low poly. The game has 3d for the tracks and the enemy racer, the background and enemy´s wheels are flat polygons, so I thought about doing a cockpit that would be...
  14. erico

    Release Stunt Car Remake

    Also, I can get the engine part split from the cockpit and chassi, maybe that way one can "shake" the engine as turbo hits in? Just an idea, don´t know if practical.
  15. erico

    Release Stunt Car Remake

    Here they are on one side, just like the wheel, it should be flipped to cover the other side. 1627925108 And here are the flame files, 3 images. Is there anything more?
  16. erico

    Release Stunt Car Remake

    Work in progress on the flame anim, 3 frames, will finalize it now.
  17. erico

    Release Stunt Car Remake

    I forgot the flames! :D Will do them now. Here are the cockpit and 3 cycle frames for the wheels. I have attempted to dither style a color reduction that looks like polygons as in an illustration, I hope this kind of visual is a better match with the in-game art.
  18. erico

    Release Stunt Car Remake

    Chaps, likes are welcome but please, give opinions, and go for hardcore criticism, I can take it. There is only enough time I can dedicate to this excellent game, your input is essential, so just lay them out, let´s make the Pyra version something unique. :) I WILL test bigger wheels just...
  19. erico

    Release Stunt Car Remake

    And they can be. It is hard to read the shapes from both original and remake where the later uses more screen. Showing the wheels, specially where they are touching ground could be troublesome (my brain would never accept the lack of that square shadow you see on the other racer). I may add a...
  20. erico

    Release Stunt Car Remake

    How about the HUD elements? Do they have to be exactly positioned as the screen shot on the first post? Are they manageable? Like using a non antialiase font or stuff like that? Made abase model. Will work from this point so the final image is AMIGA look a like, 16 colors and what not ;)
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