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  1. B

    Release PCSX ReARMed, with a new GPU

    Exophase http:// www.youtube.com/watch?v=LDPvRp57W6A (n900 run r8 or r9 pcsx-rearmed) standard render of fpse seems to be software
  2. B

    Release SLUDGE Adventure Engine now with GLES2 support

    BigMc, 24mb per all textures if i'm not mistaken p.s. will perform test on maemo(n9\n900) in nearest time
  3. B

    Release PCSX ReARMed, with a new GPU

    em, i don't know how can they use another gpu with psx4m( guess he just misunderstand because configure gui is called psx4m-gui )
  4. B

    Release PCSX ReARMed, with a new GPU

    http://www.mediafire.com/?ks2j95cxw3pihij
  5. B

    Release PCSX ReARMed, with a new GPU

    Awesome ! already compiled for maemo; it's so cool & fast; p.s. hangs at spiderman2 load screen persona 2:ep - character names didn't show in battle
  6. B

    Release Forget Me Not - new shooter/maze game from Nyarla Labs

    nyarla, maemo isn't the same as meego(harmattan), but should be compatible too(maemo have much common with pandora from my point of view) we can't start pandora version due "unable to create egl surface, unable to initialize egl"
  7. B

    Release Forget Me Not - new shooter/maze game from Nyarla Labs

    ZXDunny: can it be ported to maemo(fremantle)? i can help (coding, testing, remote device access), software\hardware is basically the same (guess only changing key codes is needed)
  8. B

    Release Pcsx-Rearmed

    notaz: miss: ninja: shadow of darkness(post) Threads of Fate: tnx for this game p.s. hoping git update will be soon
  9. B

    Release Pcsx-Rearmed

    notaz originally posted at talk.maemo ,impeham: performance is very good and Ninja is finally working - but after finishing 1st stage it gets stuck with a black screen. savestate for this moment: http://cid-78456164d61e92d1.office.live.com/self.aspx/EveryOne/NinjaSaveState.zip
  10. B

    Release Pcsx-Rearmed

    Notaz, i hope it's still demanded Ninja: Shadow of Darkness,with bios it closes with following messages http://paste.org.ru/?n2not9 , without it just hang at line 14 of log
  11. B

    Release Pcsx-Rearmed

    Awesome release for maemo too ;-)
  12. B

    Release Pcsx-Rearmed

    Notaz: just some small changes (http://paste.kde.org/3540/) it there any plans to write brg888_to_rgb555 function for maemo?
  13. B

    Release Pcsx-Rearmed

    Notaz: good work ;-) we found 2 unworking games (Mat_Hoffman's_Pro_BMX,G police) 1)Maemo copy of pcsx(r4 from git), frameskip - ntsc, using bios error log: http://paste.kde.org/3456/ 2)from maemo forum (don't know settings used, should be r4 from git too) : Couldn't get G police to start Error...
  14. B

    Release Pcsx-Rearmed

    notaz thx for new version (sadly but i have no time to make commit :-( )
  15. B

    Release Pcsx-Rearmed

    Can anybody publish his pcsx.conf(or sent via PM)? does this emu support key configuring?
  16. B

    Release Pcsx-Rearmed

    Notaz: ok, i compiled, it seems to be working. you menu stuffs at space key doesn't work (they set height of window to 8px and unusable) so i think i should append my wrapper to key handling and all be fine some fixes i made: pcsx_rearmed\plugins\gpu-gles\Makefile removed CROSS_COMPILE ?=...
  17. B

    Release Pcsx-Rearmed

    notaz: is there any ideas to use psx4m\psx4all GPU and SPU? you said in first post that you use slower gpu\spu plugins. P.S. using psx4m gpu\spu will make porting to maemo easier that's why i'm asking; current code is compiling at maemo but i've get next log http://paste.kde.org/1831/ ; last 2...
  18. B

    Release Pcsx-Rearmed

    Notaz, you a great, i'll trying to get you code working at maemo
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