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  1. puppet

    Getting Started Coding

    Woohoo, I got it working now! Excellent, blank App and Game projects will compile successfully to both .exe and .gpe (host/target), I also got the tutorial2d example working following you instructions, thank you for all the help. To fix my errors I; - Uninstalled cygwin, GPH_SDK and Codeblocks...
  2. puppet

    Getting Started Coding

    Thanks, I haven't touched the header files though, if I increase the number of errors to be shown it continues into other header files.
  3. puppet

    Getting Started Coding

    I missed that post 1st time round, here you go; -------------- Build: target in Tut2DTrial --------------- arm-gph-linux-gnueabi-g++.exe -O2 -I"C:\Program Files (x86)\CAANOO\GPH_SDK\DGE\include" -I"C:\Program Files (x86)\CAANOO\GPH_SDK\DGE\include" -I"C:\Program Files...
  4. puppet

    Getting Started Coding

    Print screens were to copy the paths together which I couldn't copy to clipboard, here's the error log. -------------- Build: host in Tut2DTrial --------------- Compiling: main.cpp cygwin warning: MS-DOS style path detected: C:/Program Files (x86)/CAANOO/GPH_SDK/DGE/include Preferred...
  5. puppet

    Getting Started Coding

    Right I found files for all of that list in the GPH_SDK subfolders, using the .so versions of them, as shown below; Still cannot compile however, whatever I've done beforehand is blocking the compile, as shown in the bottom half of the print screen. This occurs on compiling even blank...
  6. puppet

    Getting Started Coding

    Woah, thanks for the effort, Could you give me a quick print screen of these paths, I'm not sure exactly where I should be searching for these titles of libraries and have found multiple ones with similar names for many of these? [Edit]:What is the difference between .so and .a? For the ones...
  7. puppet

    Getting Started Coding

    No the dll error is just trying to compile host blank projects (game or app), it worked fine before. The System path variable is currently set to C:/cygwin/bin as the guides told me to set it, how do I add it as well to the path system variable? Yeah any info on the weird error: expected...
  8. puppet

    Getting Started Coding

    The SDL error isn't popping up now. I think I get the way includes are made now, the headers should be findable relative to the set directories in the 'Compiler and Debugger/Search Directories/Compiler'? As for the next 50+ errors; -------------- Build: target in Take4 ---------------...
  9. puppet

    Getting Started Coding

    Thanks for the posts joyrider, appreciated ^^. I went through it all again, wiped and reinstalled cygwin and the SDK, went through both guides again setting up codeblocks. I can still compile for Windows, no errors there, but now on compiling for Caanoo/target I'm getting this; Is the 'Project...
  10. puppet

    Getting Started Coding

    It was the 2nd one there I followed to set it all up, I'll run through it again now and see how it goes. I didn't think I had to re-set-up all of these each time I made a project though.
  11. puppet

    Getting Started Coding

    Eugh, turns out I had the 10.11.03 installed, I have the 10.08 unzipped in another directory and thats where I found the 2DTutorial. In the 10.11 in DGE/Example 1 there is a 'tutorial2d' however. How do I compile any of the examples? They can't find the header files when I try to compile the...
  12. puppet

    Getting Started Coding

    The 10.08 one, for windows, it unpacked fine, no errors and I could map everything in Codeblocks as instructed. Is there another version? If so could you link me to it and I'll install it over or wipe and reinstall that version. Cheers :)
  13. puppet

    Getting Started Coding

    Thanks for that, got the title and icon images to load in the menu, but still not loading the .gpe's correctly (same 2 problems, exit and freeze as mentioned above for a blank project compile and the 2DTutorial compile respectively). Anyone that can help in any way please do, I'm sure there...
  14. puppet

    Getting Started Coding

    Hey everyone, new to the forums. I got the Caanoo to develop homebrew for and tinker with mainly, and have been trying to set about getting a running program on the device. I have coded some homebrew for old PalmOS and Nintendo DS before, with codeblocks for some simple C code, and worked with...
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