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  1. V

    Space Rts

    I have a question about the libraries used. What will be used for Sound (maybe OpenAL) Input(can we use ogre for this?) audio/video decoding (music+cutscenes) (maybe libavcodec (from ffmpeg)) And will thes be the official developement thread?
  2. V

    Release wine + qemu

    Would it be possible to run windows application(games) using qemu for x86 to arm translation and wine for the windows api?
  3. V

    Space Rts

    well last time i tried to get into 3d i used ogre and it was too complex for even simple things like drawing some 2d planes. The only thing cool about it is the model loading and shadows but that isn't too hard to implement. And we can't be sure these engines will ever be ported.
  4. V

    Space Rts

    i'm talking about using SDL for opengl, because it also has a simple event system for mouse and keyboard (it basicly does everything by itself) and already works on the pandora.
  5. V

    Space Rts

    ok, about the coding: are we usind a full blown 3d-engine like ogre or simply SDL, because it-s only 2d and physics will be easier to implement?
  6. V

    Space Rts

    but by doing it this way it is impossible to create really huge maps. stars could be scattered on a 2d plane and you could have huge fleets battling in space not just a few ships. planets would simply orbit around the stars and only be visible when you zoom in enough.
  7. V

    Space Rts

    I' like to help code for this project, i have know c++ pretty well, but i have done very little regarding 3d graphics (but i want to learn). i have jusgt one question: how will the planets and stars be arranged in the universe? something ike the real world where planets orbit around stars and...
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