I've done stuff like this in the past, but instead of C++ I used Game Maker because I actually know how to code in that.
The only problem I came up with is if this game is going to be open source, people could easily cheat by looking at the send info functions in the game. Are you using...
Ok, I don't really know much C++, or any programming for that matter, but I can work on the web interfaces, PHP, and MYSQL stuff. What would you look for in the system to use in your game?
I think it would be awesome to have a user system that could be implemented into all games for the Pandora that needed it. It could keep track of stats and achievements. I'm just dreaming right now but it would be pretty sweet to do. I know a good amount of PHP/MYSQL/HTML/CSS, so maybe it could...
I realized that basically all my plans boiled down to online variable storage. I don't anyone would find this useful. It could be used mainly for online highscores and the like. I guess I may plan this out if anyone likes this approach better. This also doesn't have to be restricted to the...
All of the lobby and networking code would be handled by the developer of the game. All my service uses is PHP and MYSQL (with which I am quite fluent), no other programming languages would be required. All requests are handled through simple HTTP. The service only keeps track of available game...
Your right. I had seen those before but I had just assumed that they were just programming libraries. I may still embark on this. I plan to have a really easy web interface that developers could use. I could also implement a way were if gamers registered on the site, they stats could be...
I'm very excited for the Pandora and I want to help the cause, but I am just starting out in the programming world. However, I do have a lot of experience in web development. An idea came to me as a possible way of managing multiplayer game servers. If you have ever played Warcraft 3, you know...
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