Another year passed and my friend Z3k from Trinity released (during Passione Amiga Day 2024) Vol 2 of ItaloDisco.
I was there in Spoleto and saw some of the demos included in this release presented at show.
Download here at Pouet www.pouet.net/prod.php?which=97774
Or at his page...
Box86 by @ptitSeb is started on OpenPandora and (after his great succes...) later ported to many boards including Pyra.
I didn't have more luck with non fullscreen ..here is the log:
Lowering the resolution (640*480) the game start...but something is wrong, terrain is not visible and if i walk into this...i fall down a bit under the objects of the scene.
I try to change resolution but the game don't seems to see my changes...so i think to give up..
If @ptitSeb or someone...
Not checked with other resolution...this is easy to modify in the sources, but i don't think it's the cause of segfault.
Maybe it's a problem of low memory? On pyra we have at max 4GB (a little less..probably).
Also forgot to say that the test i done on previous message are using the...
I give a try.
I first need to apologize with you...i already have the game bought some years ago...but i forgot ...sorry...so if anyone want to redeem the code for the game...feel free to write to me.
The game start but segfault (i think) when i try to start a new game...or whatever i try to...
Just compiled this on the Pyra. But i don't have the game yet. So if you want to try i attach the compiled files in a zipped archive.
https://we.tl/t-bgisXMowoJ
Have compiled the Bison (3.5.1) (i first uninstalled the previous version) and compiled fine the new version and installed.
Next i...
Thanks for the news for the game. It's not my type of fun games...but maybe someone like it.
I did a quick test and made a little video about it.
The game seems to run very nice (still with the old 0.3.5 version of Box86) but the little font is barely visible...see when i zoomed on options/keys.
A little bit offtopic (for Pyra) but i want to note that i was able to make it run the game on Aros x86
http://archives.aros-exec.org/?function=showfile&file=game/action/mbx.i386-aros.zip
Thanks to the huge and brilliant work done by @M-HT and for the advice on how to compile the game. I used...
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