Well the physics is not that hard, the graphics pretty easy but it's funny to play (IMHO)...
http://www.rockpoolgames.com/images/golfcollision36.swf
This would be great with a level editor... (why not text form so anyone on any computer can make levels for this game?)
Really funny game!
Well... It might not be soo meaningful but it's a great 3D API... so if you make a smaller variant of a OpenGL on the GP32 maybe som small 3D games could be made without too much knowledge in 3D engine development?
Mesa3D is a free OpenGL like API... Our ARM does not contain a FPU, I know...
Hi!
I surfed in to DragonBASIC forum site and saw that the creator need som help porting his DragonBASIC to GP32... I think he need som help finding info about the GP32... can some one nice please help him with this???
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I've considered a version of Dragon BASIC for the GP32, but I'm still...
Found a page of N-Gage developer... Voxel engines are pretty cool and I think this would absolutly rock on the GP32... found som interesting stuff on this page...
http://www.flipcode.com/articles/article_m...bilegfx01.shtml
Download the small example game...
I have just bought (not got it yet) a GP32 and browsing thru the forums here and many asks for a emu and often the reply is that the ARM CPU is too slow and so on and so forth... I saw a question if it would be possible to make a "DOS Emu" for the GP32 and the reply was no it's to complicated...
Hmm... I read a couple of those Linux ports which a couple is working on and if they get it to work it would be great! But would it not be possible to make a UAE (for example) port? I mean the and "old" Amiga 500+ (Kickstart 2.04 Workbench 2.04) had some really great programs... It worked GREAT...
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