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  1. Capn_Fish

    Is There A Standard Model Format?

    Is there a standard format used for storing models/animations for games (or standard formats?)? I don't want to go about doing things "the wrong way," and am quite new to the field (of 3D graphics). Thanks.
  2. Capn_Fish

    Opengl Es Shader And Matrix Question

    I'm having a good deal of trouble understanding how the whole shader and matrix things work in OGLES. I get that shaders replaced the fixed functions of OpenGL, but I guess I don't exactly know what that means. I guess I'd like some examples of what shaders are commonly used for (not code...
  3. Capn_Fish

    How Many People Know How To Use Opengl Es?

    I'm mostly wondering how much support I can expect with OpenGL ES stuff from people on this forum. I'm also curious how people learned OGLES (I've got the Gold Book, but would like to know of other useful resources), so if you'd be so kind to post links to websites/books/etc., that would be...
  4. Capn_Fish

    Emulating Opengl Es/libs For Unsupporting Devices

    I'm learning to use OpenGL ES (I got the gold book, and the OpenGL red book, not that it really matters), but haven't figured out how to use it on my Gentoo laptop. Is there something like Mesa available in OGLES form that I can use to test OGLES programs on my laptop? I found the headers from...
  5. Capn_Fish

    OE/Bitbake settings to use to build Angstrom images?

    What "device" (or whatever the line is, for instance the Zaurii have line like "akita," "spitz," and "corgi") do I use to build the cross toolchain/packages/images for the Pandora? I looked in the list on the OE website, but noting immediately jumped out at me. I'd like to have my cross...
  6. Capn_Fish

    Limitations of OpenGL ES

    First off, yes I did search, and yes I did look at the official page (not too carefully, however). If I missed something, at least I tried. Anyway, is there a concise list of differences between OpenGL and OpenGL ES/what functions were taken out? I've been learning OpenGL for a while now, and...
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