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    GP32 Wrong Gfx Output?

    i'm not really sure, but i quess its because globals are stored in ram, and local variables are stored in registers (if there are enough registers).
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    GP32 Something I Learned

    :blink: whoa, i didnt know that the arm9 has no divide instruction (i thought that all/most processors have), but just checked it in the arm-documentation and its true. but actually i just wanted to say that divides are really much slower than multiplies even in hardware. i found some...
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    GP32 Weird Flicker. Help Me Get Rid.

    could you post a bit of you sourcecode? then it would be much easier to localize the bug. doesnt have to be the whole code, maybe just the draw and switch part
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    GP32 Desktop Audio Recorders?

    funny :lol: but a very good example to show how mod files work ;) (with the difference that in the mod-player it is all done internaly what you see in this animation) maybe now you can understand why it is so difficult to convert a wav to mod. not impossible tho: you could add the whole wav as a...
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    GP32 Double-buffer Help

    how about this: nflip = (nflip+1) % 3; //or nflip = (nflip+1) % BUFFER_COUNT; showscreen(nflip); one line saved :lol: but actualy i think it would be slower (a division is slower than a compare&branch (not realy sure)). but it doesnt really matter since its only done once a frame ;)
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    GP32 Double-buffer Help

    there was something very similar a few days ago. here actually i think its the same problem, so it should help (the solution is in the very last post - you dont have to go through the whole thread)
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    GP32 Implementing Vbl On Mirko's Sdk

    oh, i see then it should be enough to replace 319 with 0 (?)
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    GP32 Implementing Vbl On Mirko's Sdk

    i looked into mr. spiv's code and wrote a waitvbl. i cant test it right now but i think it should work: #define lastline 319  //dont really know if its 319 or 239 void waitvbl() { //modified waitline function  while (lastline != ((*lcdcon1 >> 18) & 0x1ff) );  while (lastline == ((*lcdcon1 >>...
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    Psx?

    yea, thats the spirit :D i also believe that it could be possible - of course not fullspeed and not all games. but i think something like an "test-emulator" that can play some games or some parts of games at lets say 1 FPS ;) is not impossible
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    Psx?

    i quess your laptop is a pentium or amd-processor - you cant compare a CISC-processor to a RISC-processor that easily. the arm9 processor at 166 MHz is maybe faster than a 300 Mhz pentium - if its integer-calculations. if its floating point calculations then its a little different since the gp32...
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    My New Gp32

    yea its netgear rp614 and you are right most of the sites say its just 50 MHz i think i wont be able to play super mario world at full speed then :( so have to buy a real gp32 - a real one looks better anyway :D
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    My New Gp32

    :ph34r:
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    My New Gp32

    i was serious! :angry: maybe your just jealous that your GP cant overclock to 166 MHz <_< :D ok lets go back to work - testing if super mario world on opensnes9x runs at fullspeed on my router... P.S.: dont you think that ppl can realise themselve that its sarcasm
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    My New Gp32

    at last i also have something like a gp32 B) it has an arm9 processor at 166 MHz, 8 MB SDRAM, 10/100 Mbps LAN and costs only 40 EUR. :P but unfortunately it has no display and no buttons <_< to tell the truth - its my new dsl-router :P ...but maybe with some modifications... :lol:
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    Msx <----------- Problem

    i also have the same problem with blueMSX for windows. but didnt solve it yet :( in the readme.txt is a manual how to install it to harddisk C: but dont understand how to do it
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    Do You Use An AC Adapter For Your GP32?

    i have to use one. dont know where to put the batteries in my geepee32 ;)
  17. S

    The Hentai Novel Is Out!!!!!!!!

    i begin to doubt the game realy exists <_< i mean, very few ppl have seen it yet. and everyone wants it. if it continues like that the people wants even to pay for it in the end ;)
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    The Hentai Novel Is Out!!!!!!!!

    seems like the download link was also edited by the mods :ph34r: so where can you download it now?
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    GP32 Mr.mirkos Sdk Replacement

    why is it static unsigned char playbuffer1[playbuffer_size+4096]; ??? i mean the "+4096". since only playbuffer_size is played. doesnt it work properly if you dont add it? or is it another "bug"? ;)
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    GP32 Is it possible to optimize this example ?

    dont know what the compiler would do with the c-code but maybe i got an optimization of your asm code. would it be possible to use "LDRB" instead of "LDR"? so you dont need the "and r0,r0,#0xFF", because LDRB loads only the first byte of the var. P.S.: i just started to learn arm asm so i'm not...
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