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    Pandora "console Edition"

    Exophase, Of course, I program my games as portably as possible, but you'll have to admit that doing so is more difficult than programing focused for one system. As for the common lowest denominator, I admit that I may have overestimated the OMAP. However, that doesn't really change the...
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    Pandora "console Edition"

    I quote http://focus.ti.com/docs/prod/folders/prin...tml#qualitydata QUOTE Display Subsystem * Parallel Digital Output o Up to 24-Bit RGB o HD Maximum Resolution o Supports Up to 2 LCD Panels o Support for Remote Frame Buffer Interface (RFBI) LCD...
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    Pandora "console Edition"

    Well, the problem wit HDMI output is that the CPU doesn't support it. It does support S-Video "out of the box", so I guess TV out was added to the Pandora because they essentially "got if for free". HDMI would probably require the addition ofyet another chip on the board, which is not realistic...
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    Pandora "console Edition"

    Danboid, Point taken! I hadn't looked at it from a consumer point of view. When I think of now, it there are only a few reasons why people still use consoles over portables: screen size, and being able to connect it TV, and general performance. Why else would they pay more for a console than...
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    Pandora "console Edition"

    Thanks for that link! Hmmm... the beagleboard show that it's possible to make a moterboard for 100 Euro that could be a used in a Pandora-compatible console setup. It's still a bit expensive to be completely viable for a console, though, as the casing, connectors and power supply would...
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    The Gp2x Is Dead!

    I was looking int buying a GP2X when I found out it's production had been stopped. Bummer! >_< I'll guess I'll have to wait for the Pandora, now. ^_^ I hope that the Pandora becomes a huge success. But I I also hope that it's price will gradually drop to GP2X levels. The components should get...
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    Pandora "console Edition"

    Exophase, yes I know that. That's how I'm doing it now. You can use standard API's like SDL, OpenGL, OpenAL, etc, etc. Still, that approach has may problems, because these standard API's don't cover everything you need for a game. There are very few uniform, standardized API's for things like...
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    Pandora "console Edition"

    Hehe, can I get a beer too? ^_~ Seriously guys, I really didn't want to rile up anyone. Again, I'm sorry if anyone felt that way. My ideas and questions are honest, if a bit naive, perhaps? >_<
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    Pandora "console Edition"

    Well, first of all, I apologise if my post looked like a troll. That was definitely NOT my intention! I really would like to have a serious discussion here, and I know that my ideas are a bit of a naive "pipe dream" now. But the same could have been said about the Pandora one year ago. Edit...
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    Pandora "console Edition"

    Firts of all, this is a great project, and I hope it becomes popular enough to reach the 10000+ distributed stage, so I'll be able to buy one. The Pandora already as TV out, so, I was thinking, perhaps it would be possible to make a "console version" of the Pandora. Perhaps it could even be...
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