Hi ,
I changed this and I also noticed that I had left out the "void *arg" from the GpMain argument list and had left it blank.
It now works fine, though if anyone can tell me why this argument is needed with GpMain, I would be very grateful, I'm guessing that it's passed from the GP32...
Hi Delsabre,
What I mean is, I have got the SDK "guide" (from Gamepark, downloaded from this site somewhere (Dev->misc->documentation maybe)), but am following their examples using Devkitadv. I just wondered if there were any differences between the official SDK and Devkitadv that might have...
Hi mithris,
Not too sure, just using whatever Devkitadv uses by default.
I think my problem is that I am following the Gamepark official SDK guide to learn with, and am using functions that are probably different to their Devkitadv counterparts.
I use VC++.NET to edit my cpp files and then I run "make" from the command prompt.
My problem is that I get the message "in function GpKernelInitialise, undefined reference to GpMain" when I run make.
It is only a single simple .cpp file test program (with the correct includes, etc)and I am...
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