hey yall.
iv been looking for good racing games for the 2x but the best one i can find is nazkarunners and that jags up at times.
Anyone got any ideas? or even somthing i should try 2 port? :blink:
somone should prolly go bout creating a playable quake 2. The biggest drawback is the draw itself. To many polygons. Maps and models can be changed however. The next large problem is ram. But smaller models and maps also help in this area.
Even tho art isnt the solution (the solution is...
heres a good question, how does interlacing affect fps. im afraird iv never looked into this. I see a bunch of lines with it on but i get above 70 fps all the time. 266mhz sound off, high frameskip (FFT)
says real fps is 10 but its lookin pretty good.
still slow, but very playable.
Ahh man zodttd ur the best.
morrissey imma try FFT also. See what settings boasts best performance.
<EDIT>
Changing lots of settings but not much difference in the actual lagg. smoothness is better than last version tho i most say.
sd cards are becoming cheap as dirt nowdays. Exactly how much faster would one die and how would somone go implementing the swap partition to the sd card. Partitioning tools? but would it just work or would the firmware need to be changed.
Im just throwing this out der, this has prolly already been thought of but what about a swap partition on an sd card. Im sure it could cause serious hell on cheap sd cards but for those with higher speed cards would it be plausable? :unsure:
no magic bullet eh. that kinda blows. but would it be possible to use threading to speed things up? perhaps making both arms handle a shared load insted of one for video?
Hey im a tad noob to C/C++ but i was wondering what and how one would go about porting sdl doom or quake or w/e properly to the gp2x to run faster.
Now i know they need to be compiled for arm but I realize that developers optimize games by developing for specific hardware hense how so many...
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