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    Beta Sparks

    Hello everyone, Sparks is a vectorial shooter that I have written, inspired by Vektar and Geom. Wars. It has already been posted on the developpement section, but now I have a version which runs decently on Pandora. It has just been posted on Open Pandoa boards as well. The game includes an...
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    Sparks: A Vectorial Shooter

    Thanks. All that sounds a bit childish. I am going to post my beta on gp32x right now. EDIT: GP32x beta testing thread: http://www.gp32x.de/board/index.php?/topic/57765-sparks/
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    Sparks: A Vectorial Shooter

    Well, I am originlly from gp32x. I was not too much aware of this craig vs. community competition. I posted the game on the open pandora board because I saw this beta testing section. I did not see that there were also a similar section on gp32x. Is there some kind of thread about this split...
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    Sparks: A Vectorial Shooter

    Yes, you are right. My button configuration was not working on the Pandora, as I saw on the video. An updated version is now available, where "f" key is used for fps display. Please check this thread an use it to comment Sparks from now: http://boards.openpandora.org/index.php?/topic/745-sparks/
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    Sparks: A Vectorial Shooter

    I post Sparks in the beta test section: http://boards.openpandora.org/index.php?/topic/745-sparks/ New versions will be now uploaded there, please stop using this thread for Sparks related discussions.
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    Sparks: A Vectorial Shooter

    OK, that looks allright! I am quite happy with what I see (at least more than before). About the FPS button: it works only in game, not in the menu. You have to press once you started the game. I will change that in the next version. I could do something for explosions, limit the total number...
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    Sparks: A Vectorial Shooter

    It would be great, but if you do so, please display FPS. Try pressing pandora joypad buttons, one of them (the second one) toggles FPS display, on the up right corner, under the level number. Thanks.
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    Sparks: A Vectorial Shooter

    New version, with bug fix: Sparks-0.4.3.pnd Sparks-0.4.4.pnd This time I have packaged it myself, I hope it will work. EDIT: new version, bug fix.
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    Sparks: A Vectorial Shooter

    Great, this sounds better. Do not play with MAX_FPS, it does not change anything. It is a way to prevent FPS from going over a given threshold, unfortunately useless on the Pandora. I am solving this stupid bug with invisible sprites, and I upload a new version as soon as possible. I am also...
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    Sparks: A Vectorial Shooter

    Thanks Tempel Actually this is very good news. Without this line, Sparks runs in 16 bits. That explains at least partially poor performances experienced by tony11. Tony11, could you retry with 0.4.2 ?
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    Sparks: A Vectorial Shooter

    Thanks for this first feedback, even it does not sound too good . Sigh. I was talking about three tests custom levels called "Test 1 enemy" "test 10 enemies" and "test 30 enemies", at the end of the list. EDIT: Between 1 and 14, this is not the level, this is the difficulty (OK, this is not...
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    Sparks: A Vectorial Shooter

    Hello everyone, Here is the new version: EDIT: New minor version by Tempel: Sparks-0.4.2.pnd Sparks-0.4.3.pnd Sparks-0.4.4.pnd Once I get confirmation that it still works, I submit it to the beta test thread of the pandora board. It include major changes: - 8 bits palettized mode, increased...
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    Sparks: A Vectorial Shooter

    I am no expert in low level SDL stuff, but there is nothing in Notaz documentation stating that his modified SDL allows hardware surfaces or hardware blitting or any other use of hardware acceleration for faster rendering/blitting operation. Scaling and vsyncing is cool, but this is not what I...
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    Wifi Dongle On Pandora?

    Hello, Are there many of you who are currently using a Wifi dongle to browse the web from a Pandora? At some point, Open Pandora was thinking about distributing a dongle to each Pandora owner, then they said Wifi is actually working, then finally it seems that it does not really work so a...
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    Sparks: A Vectorial Shooter

    Hello, Thanks for your comment. I actually think the game has some good potential. Even on a platerform on which it runs perfectly, there is still a lot of room for improvement in terms of level design, difficulty curve tuning. It is also good to know that creating new levels and new monsters...
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    Sparks: A Vectorial Shooter

    Actually, being able to code OpenGL straight in Python in a really exciting news. Writing the game in Open GL was my initial wish, but I did not do it because of the lack Python/OpenGL bridge... If this initiative proove to be usable (in particular if it can easily run on both PC and Pandora)...
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    Sparks: A Vectorial Shooter

    No time consumming work, for sure. Actually, there are two things I can easily do: - An 8 bits version. The fact that SDL default to 16 bits on Pandora sounded wrong to me from the beginning, in terms of performances. - Increasing global speed (independantly of fps). The problem right now is...
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    Sparks: A Vectorial Shooter

    This would not be too much work if there were an available openGL ES interface to Python. The last time I checked, there were none. Of course, an option would be to rewrite all that in C++. Quite boring task, I think.
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    Sparks: A Vectorial Shooter

    This is terrible, even the very beginning. It is suppose to run at least 4 times faster. I will try to see what I can do.
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    Sparks: A Vectorial Shooter

    And what about speed? Is it acceptable?
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