Hmmm....I swear I'd tried that already!
Oh well :) Thanks!
Also, bit off topic but will other people need specific SDL libraries on their GP2X (such as SDL_mixer) to run my game? I'm fairly sure i'm linking statically as my .gpe is up to nearly 6mb :s
A bit of searching has informed me that the GP2X can get temperamental with SDL_Mixer if the audio specs aren't set up properly. Now, this is pedantic but i'm writing a shooting game and currently there's about a 500ms delay between pushing the button and the 'fire' sound playing. This is...
Ok, that may have done the job but I don't have a back buffer set up and this pretty much kills my display.
What would be the best way to get up a back buffer?
Where & when do I need to SDL_Flip() ?
Anyone ever had any issues with this?
I recently added SDL_TTF to a project I'm working on and rather oddly the text string flashes from the colour I define to black but only when it's overlayed on a sprite. When I just render it to an SDL render screen it seems fine.
SDL_Color...
I think that may have done the trick! I've certainly got CodeBlocks working now so i'll just keep my fingers crossed and hope it lasts :D Thanks for your help!
Ok, so I'm absolutely rubbish at Linux and am a total VS2005 fanboi.
After failing horribly to get VS setup for .gpe compiling (yes, I tried the Wiki several times) I gave up and
tried to use the DevC++ 'starter kit' in the official SDK.
Because it's got really nice switching between win/gp2x...
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