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    Dev Kit Hardware

    EDIT: Never mind, just noticed that Craigx has a sticky thread there up top... Tried to PM him, his inbox is full or something :P ------------------------------- Is it possible to buy / pre-order dev kits yet? I am looking to produce a load of games for this device, including some ports of...
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    Battery Problems - Fault

    Hi, I have had my GP2X for a couple of years now and up until about 2 months ago the battery life was OK. I am finding that with brand new AA top quality lithium duracell batteries it lasts like 2 minutes?? Rechargeables are lasting around 10 - 15 minutes?? There doesnt' appear to be...
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    A Little Help Required To Get Ghostbusters Finished...

    Hi, I have been so busy (and ill) over the last couple of months and I haven't had the time required to finish my port (actually a complete write as there wasn't any code to pull from MMF) of Ghostbusters for the GP2X. I am after a bit of help:- 1) I am working on the account entry bit...
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    GP2X Caligari Truespace 5.2 Plus Course For $99 (£52)

    I thought I would post this incase anyone is interested. I bought the 4.3 version for about £20, but wish I had held out for this now... It's a 1 day offer and ends soon but it's worth taking a look at if you want a commercial rendered (albeit an old version), with tutorials etc. legit...
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    Ghostbusters Gp2x Port (more Of A Rewrite...) V0.01

    I have released a preview of Ghostbusters for the GP2X. It's FREEWARE! I have yet (this weekend) to finish the car and streamer collision detection, as well as the marshmallow man / final battle and some cut scenes and some sprite fixes (see through bits on busters atm). Looking for bugs at...
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    T3 Magazine Review The Gp2x

    http://www.t3.co.uk/reviews/games/other/ga...andheld_console EDIT: What a crap review... Some of these people really wind me up :angry: Doesn't fill me full of confidence on their reviewing technology skills...
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    Gp2x Invaders - Preview V0.2

    I have released an updated work in progress version of 'GP2X Invaders'. This version uses the Hardware SDL by paeryn. There is still a lot that will change, and much more content to follow in later releases. It flickers occasionally due to a bug somewhere in the HW SDL I think? Anyone else...
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    Gp2x Invaders - Preview V0.2

    I have released an updated work in progress version of 'GP2X Invaders'. This version uses the Hardware SDL by paeryn. There is still a lot that will change, and much more content to follow in later releases. It flickers occasionally due to a bug somewhere in the HW SDL I think? Anyone else...
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    GP2X Approx How Much Memory Do We Have To Play With?

    What's the surface memory limit using the SW SDL? Someone said it was 5Mb, is this correct? Additionally, how much RAM is available to my .gpe file? (I had assumed that SW surfaces would just eat up whatever 'total' free memory the application has available to it, linking the two together...
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    What Dictates Which .o Files To Create When Compiling?

    Sorry if this is a noob question (I am a C++ noob), but what actually dictates which .o files to produce? I compile and it generate shell.o and C5Sprite.o , but there are other .h / cpp files that don't result in an object file being produced. Presumably everything related goes into my...
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    GP2X Compiling Problem - Dynamic Libs

    Can anyone help me work out what's missing? I have removed the -static param for the linker and now I get this:- EDIT: Now I get this:- Project : Invaders Compiler : GP2X Dev Kit (called directly) Directory : C:\devkitGP2X\projects\Invaders\...
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    Gp2x Invaders - Preview Released

    Hi, I have released a very early version of 'GP2X Invaders'. It's a retro game, and I want to make sure it's working OK for everyone at this stage, and to try and gauge interest. The final game will have many enemies, attack types, wave formations, powerups & weapons, as well as secret...
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    Gp2x Invaders - Early Preview Released

    Hi, I have released a very early version of 'GP2X Invaders'. It's a retro game, and I want to make sure it's working OK for everyone at this stage, and to try and gauge interest. The final game will have many enemies, attack types, wave formations, powerups & weapons, as well as secret...
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    GP2X Windows Build Doesn't Log To Stdout.txt?

    Hi, Don't know if anyone can help with this... My game runs fine on GP2X and Windows, but in Windows it creates an emtpy stdout.txt and stderr.txt but never logs anything to either? Is there something different I need to do relating to printf on Windows? Thanks
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    GP2X Need Help Compiling For Windows

    Hi, I have been using CodeBlocks with the GP2X dev kit for several weeks now. Game is coming along nicely, but I need to cross compile for Windows to aid testing and development. I have downloaded:- SDL 1.2.11 SDL_image 1.2.5 SDL_mixer 1.2.7 SDL_ttf 2.0.8 I have the includes all set...
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    Gp2x Killed My Sd Card...

    I was testing an application using telnet, launched it, tested and then exited. Upon exit the whole thing locked. Switched off the GP2X and back on again and was horrified that the GP2X didn't get past the 2nd loading screen (green one). I took out the SD card and tried again and it booted...
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    GP2X Load Bitmap Data Into An Sdl_surface?

    I have my own image format that I read into memory and decompress. I then want to blit to a pre-created (correct pixel depth and W, H etc) SDL_Surface. How can I do this? SDL_Surface width, height and pixel depth are read only apparently =/ EDIT: Also, what's wrong with this:- void...
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    GP2X Buttons X & Y Mappings

    I believe that the button mappings in the SDL demo source code, and on the Wiki are incorrect. Can someone else confirm it's not just my button caps that have been put in wrong at manufacture. X = 15, Y = 14 On the Wiki it states X = 14, Y = 15
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    GP2X Mp3 And Ogg Stopped Working When I Switched To Hw Sdl

    I changed the libs for the HW SDL version and the build size of the GPE has dropped by about 1Mb... Now it won't play either MP3 or OGG files? Any ideas? I have read the suggestion of using 'mad' in the other thread, but I could do some example code. My game is coming along nicely thanks to...
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    Gui Flicker After Boot

    Does anyone else get that single flicker when the main (orange) menu shows for the first time after boot? It's almost like it's a VBlank issue resulting in one torn frame. I only ever get it just after boot, when the orange screen first shows.
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