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  1. K

    A Midi File Player?

    ... why not? I've looked at the archive for something to play MIDI files, but always come up null. OldPlay in the Wiki says it can do it, but in practice that's not true. It'd be rather easy, too, since MIDI playing is incorporated into SDL, if I remember correctly. And with TiMIDIty ported, the...
  2. K

    Albion. Big Project, But Now Slightly Plausable?

    Hiya, Khato here. Now, when I first got my GP2x, I thought it would be awesome to port Albion to it. It's my absolute favourite PC RPG of all time, and deservedly so. So I set about trying to contact Blue Byte, Ubisoft (Blue Byte takeover =), and Jurie Hornemann, the lead programmer of the...
  3. K

    Sound, And Ai

    I once again have a question on programming. Before this project, I only used the PC Speaker to produce sound, with a timer to change the note when the last one finished. Sound is a strange and wonderful concept, and I just can't get my head around it. How does it work on the GP2x, exactly? Do...
  4. K

    Dynamic Over/underclocking.

    I was thinking about battery life as according to the engine I'm making, and I realised that most of the time, the Gamepark wouldn't NEED to go flat out to run everything. Menus could be at a minimum, the Pause screen requires almost nothing at all, and I'd only need to go the full 200Mhz when...
  5. K

    256colour Translucency

    Okay, so I'd be the first to admit I like doing things the hard way. In the game I am making, I am obsessive about file structuring, custom file formats for lower clockspeeds (Compression = Slow ;)), and making it run on the bare minimum. Today I have been thinking about Translucency effects. I...
  6. K

    Splitting An 8bit Variable Into Two 4bit.

    I'm trying to code a sprite loader (of my own invention), and I want to store my sprites in 4bit, to conserve space (half as much as 8bit. If I had 10mb of sprites, it would equate to 5mb of 4bit sprites) and stop wastage... but I still have to think about engine efficiency. Is it practical to...
  7. K

    Handling Chunks Of Raw Audio Data With Sdl - Help?

    I'm trying to write out a cloned engine for Albion (obscure PC RPG, circa 1996), and I've got most of the visual bits ready for coding, but the audio escapes me. My problem is this: The digital audio files for Albion are stored in four files, SAMPLE0.XLD, SAMPLE1.XLD, SAMPLE2.XLD and...
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