It works for me.
Here, a minor update:
* Fixed saving keymap selection within the preferences.
* Cursor in disk menu remember it's position between selecting files(helpful when a file list is HUGE).
I'm currently working on implementing input handler for an external...
Frodo is a lack of compatibility, that's right. But it's fast enough to run on Caanoo without any tweaking or overclocking(more battery life and gameplay time :).
You will :) VICE is porting on Caanoo by Rikku2000.
Fixed. It was hardcoded in sources with a colon. I'm not a Commodore person, so i missed this issue at first glance :) Thank you.
Yes, i thought about it. I will try to implement it on the next one or two weekends.
There is another fixes in this alpha test release...
* Fixed control issues(hopefully all of...);
* Added menu option to show 1541 drive activity(work only when 1541 emulation is on);
- When disk menu has two panes, wrong filename taking to load;
(Simply replace executable!)
If you wish to express your gratitude, send this money to Pickle :) Port mostly based on his code. I'm only wanted to get C64 games and demos on my Caanoo :)
On weekends I try to correct input handler for joystick axis.
When i done, maybe we are try to merge with each other versions? I publish...
Of course it helped a lot. All i've done are: fixed blitting procedure and added stick support. That's all. In fact, I waited when you done this port by yourself, but was tired already and do it by myself. Please, no offence! :)
I made a port of Frodo(Commodore64 emulator). It's based on Wiz port(based on GP2X port(based on ...)). So, all of platform dependent code are mess.. That's why i need beta testing of this port! I can't improve quality of emulation, but i can improve port stability.
Try images of D64 format! I...
Hello, Reesy! I'm want to ask you about threshold value for jOffset in menus. It was set to 200, but as far as i know Caanoo joystick axis values returned by SDL event function is a Sint16 values. So, +-16384 is a threshold for both of axis(i used +-4000 in UnrealSpeccyPortable port), but +-200...
I've update binaries for Wiz & Caanoo ports of GrafX2 to the last revision(r1785)(v2.3).
Now it's a full port included all of features!(Try a LUA scripts!)
upd. URL changed to openhandhelds.org. Thanks for upload!
No, they shouldn't :) I was trying to implement Kempston mouse support via touchscreen but failed :( Kempston mouse handler doesn't recognize absolute position. Cursor always has strange offset. Need to research this issue more carefully. I just disable mouse support.
For the first sight, you can't use "lcd_timings=" and "ram_timings=" settings on Caanoo because values are different from Wiz(i'd like to know how calculate new ones). Only string that useful for now is "cpuclk=" which set up CPU clock.
Sorry, not this time :( I haven't installed and tested GP2X SDK and i don't have spare time right now. I could provide sources if you need. Just modify \build\wiz\makefile and remap buttons in \platform\sdl\sdl_keys_wiz.cpp. Here a download link.
WiZ version wouldn't work on Caanoo, of course :) I can't build a multi-platform executables right now. Anyway, two executables are use different versions of dynamic SDL library by ikari, so it less points to make multi-platform exe.
You're welcome! :)
No, it's not. I had no motivation :) But now i have.
UPD. I'd update my firmware up to v1.5.0 r145 and still have no issue you described above. Try another SD card?
UPD2. You can also try to modify unrealspeccyp.ini file. Edit it in line:
and replace ".gpl" with ".gpe".