no so long time ago, a devers, post the source of a game. This file was called Magical_src_and_data.zip. This guy should be French because all the code has been commented in French.
I'd like to ask him permission to reuse the code source and the data to remake the game and port it to...
I know this news is not directly for GP32 but http://www.smash-designs.de/ has released a new game for C64 : Turrican 3 ! So he may be playable on the GP32 with frodo b10.
I'm at job, and i haven't tryed it yet, but the game seems good !
Gppang Euro Version test
Can someone test this version of Gppang on an Euro Firmware and tell me if it work or not ? I know that the 0.82 version don't work and i wonder if this test work ...
Thank you !
Do you remember Shoot'em up construction Kit on C64,ST or Amiga ?! There was a tool in it to define attack wave for a space ship for example.
Is there a tool on PC to define a PATH for a sprite with the mouse for example, and who generate a C structure to reuse in a program ?! I've searched a...
Just a little post to say, that i'm developping a new little game, a clone of Lode Runner.
You can download some WIP on Lode Runner Clone.
Source code will be available soon.
Hope i'll have time to finish it before my baby come to world ! (June) :D
I need help with makefile in devkitdav.
I've a huge .c with a bmp converted with gp32conv. In my gpmain.c i include it with #include "mygfx.c" but it is compiled every time ...
How can i make a .h who "reference" the .c and change the makefile for compile it only when he is changed ...
Version 0.6 is out !
WHAT'S NEW :
- New sprite engine with pixel perfect collision detection
- New boucing ball engine (with the help of STICKOFJOY from gp32x forum) THANKS !
- New platform collision detection (with the theory of ALF, a friend of mine) THANKS !
- Double weapon Bonus
i'm trying to adapt the arcade game PANG on GP32.
I have a lot of question ... (sorry).
The program don't overclock the gp32 (66Mhz)
1 - When i test the program with 10 sprites in geepee32 it slow down awfully ... With 32 sprites it's unplayable. It's seems to be ok on real GP32 but...