Instead of running LoP directly, writting a short bash script which setup all your preferences, like setting up a envrioment variable for data path and after that, it executes the binary file. Maybe with an optional parameter for the data path.
In the pxml file your execution file is "./LoP" and not "./bin/LoP".
PND : /media/CODEBLOCKS/pandora/desktop/legend-of-pandora.pnd
PND_FSTYPE : Squashfs
Thanks for video.
I think it's more crucial at the moment to have a few Pyras in the wild, mechanically ok, than one with no discoloring.
In my opinion, it doesn't have to be painted for the optics, which is another process step that only makes it more expensive.
Maybe later, the molds can be...
It is 05:53 in the morning, Munich, the video was published a minute ago, and after looking it, 3 comments out, we must be nerds. :)
Nice video and do not spend to many time in making videos, make pyras xD
Any news, video or text, is welcome.
Maybe a bad idea, but It is possible using this nice piece of software, running arm compiled software on x86? An arm user space emulator running with native libs from x86.
With this compiling for arm can be done without cross compiling and testing on x86.
FPS is between 58 and 59
BGStep: most 0us, sometimes more
Obj Steps: 30us
Total: not stable, can not clearly read, seems to be around 5000us
Game objects are really small, had to go very close to the screen to recognize something.
Yes, that was it. Now starts without crash and it is playable at start, only moving to next two rooms.
Added 4 Screenshots, taken with smartphone, screenshot app show desktop and not the game.
Found reason for missing keyboard events. SDL2 uses udev and i had to install "libudev-dev" before...