i've been trying to get Spout running on the Wiz using libcastor,
but i have close to no ideas how the whole thing works (do i need to assign the framebuffers, if flipping mandatory, which resolution does lc_gettime have, etc etc, )
hence i was wondering:
is there any example code out...
you know... information is sparse and/or spread over a million places and heads.
the archive version of libcastor seems to be the recent one. it's used by some of the great projects (mame, ?), but that's information from irc, so take it with a grain of salt.
besides if you're lucky you can get...
true, i should have noted that somewhere; tried that a week ago (using torpors pre-build libs with this toolchain)
for now i resorted to using libcastor for hardware access, but that's clearly no viable solution (SDL!, OpenGLes!)
i was thinking about using orkies buildscript and building the...
did that. now wondering where i can find the library sources, so i can compile them. (http://www.gp32x.de/board/index.php?/topic/47875-the-reason-there-is-no-full-firmware-update/page__st__30__p__727888&#entry727888 this looks more like the low-level linux kernel stuff).
any ideas where i can...
i'm a graphics designer too (student though),
i'm currently packaging a basic development environment for wiz development on the wiz.
maybe our graphics design skills could yield a really easy introduction to low-level game programming.
i pulled together a rudimentary evironment to bootstrap wiz development on the mac.
using the gp2x arm compiler binary you can get at least console programms running on wiz, compiled on mac now.
doesn't include libSDL or libCastor yet, but supports...
i tried building libcastor and failed at png.h aswell. tried to get it from libpng, still no avail.
resolved to just copying castor.c, castor.h & polluxregs.h to my build environment.
yet libcastor apparently switches the screen to tilted mode (luckily the shell afterwards still works, they...
i'm trying to get Quake running on my Wiz.
i have pak0 & pak1 in my id1 folder,
but when i run quake it just loads the console, then crashes. (the console says "failed" somehwere, but its always too fast to decypher)
any of you got quake running & how?
do i need to install some libraries...
eye, slow you greedy 1!
it's not like i can
set up the toolchain on mac (URGH!)
port the game from ruby to c (URGH URGH!)
in the 2 hours since i got my wiz.
unless, that is
you build a cellular automata / ai thingy that does that for me :P (or something similar)
yeah i think that was the reason.
concerning the permission: i didn't know that people think that way. it'd be awesome for me to see someone else port it (and on top of that i wouldn't have to port it ;) ).
Concerning AI: 1.7 has different AI difficulty settings (you can grab the beta for the...
the same here.
maybe you'd like to change your readme so it reads:
1. upgrade uboot
2. copy all firmware update files to the sd card again (in case something was removed)
3. boot gp2x + holding start+select
step 2. is the solution for the problem
"my gp2x hangs in the "firmware upgrading"...
i hate the 40secs boot time in firmware 1.4 (especially if some funny game developers see no need for a "exit-this-game" function and i have to switch my gp2x off and on).
so i wanted to upgrade to firmware 2.0, but my sd card ain't compatible.
is there another way to upgrade to 2.0?