It look like glitches in startruck for android and rpi are different. I watched this demo few times but didn't see glitches like in your screenshot.
Mine glitches only in top part of screen.
Some bug reports:
TinyLauncher - graphics glitches
Alladin AGA (whdload version) - graphics glitches
Super SkidMarksCD32 (whdload version) - graphics glitches
AmiKit - red guru meditation after loading desktop
All listed games/app work correct with uae4arm-JITv1
But generally as for first beta...
As i remember uae4all2 & uae4arm require neon support. That mean minimal requirements is ARMv7 CPU (not ARMv6).
Also will be good for future to add support adiitional optimization for ARM64 (ARMv8). But that request rather to JIT developers.
amikit now works fine with 24bit visual style themes with uae4arm
How hard to implement bsdsocket emulation for internet support ?
I remember only three major steps
When you will prepare hardfile image with amikit you must:
1) find and disable line with text in Startup-Sequence
You can simple replace to
Symbol ; I added for disable execution of this line (uae4arm not support SCSI)...
Everything is possible.
Amikit8 was runned also with previous version of uae4arm
Check my post http://boards.openpandora.org/topic/18067-alpha-uae4arm/?p=384547/URL]
But with new version I think it will works much better
comparison for jit and non-jit mode with android port of uae4arm (device thl w200, 4x cortex a7 1.5ghz)
ARM JIT from Aranym (1.0.2) use very similar UAE cpu engine to BasiliskII (or SheepShaver)
At now ARM JIT is 2-3 times faster than non jit. And will be more faster soon.
My Mistake, Aranym use ARM JIT for m68k-emulation (not for ppc). It can be usefull only for BasiliskII