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    Cromozome

    I had the same problem, if you are using Gmenu2X dont add the cromozone.gpe but just the cromozone file to link to the menu just like it says in the readme :D . That might be whats wrong. Will give you some feedback a bit later PokeParadox, so many entries. Need to give them some proper time...
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    Gbax 2007 Deadline Passed

    Woohoo! Now to test them, they all look great :) Just letting anyone know if they download my game (ventifact) that they need to move the .gpe and readme file into the 2nd ventifact folder and overwrite them. Something went wrong with the rar I think and the old version is still in the main...
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    Ruck-man

    Looks amazing!! I cant wait to try it out.
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    Gbax 2007 One Week Remaining Reminder

    You could use the A B Y X buttons to move, thats what I did when playing on super mario. But I found the controls to move the square were not bad even though I still use the old cap. :P Maybe make the square a bit smaller though? I found it a bit too hard although I am the same as...
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    Gbax 2007 One Week Remaining Reminder

    I was planning to release my game soon so I may as well enter it into the competition. :) Just got a few little things to do first but you always find that there are. Good Luck all that are entering there looks to be some very good games to play.
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    Puzzel Game

    Pretty good game, especially as you are new to C. :) It looks very nice and sharp, but i think that there are two squares with different shades of blue that are a bit too hard to tell them apart. Also it would be good if you could add a different button to press that takes you back to the main...
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    T.i.m - The Imploding Mutant ( Wip )

    Agree with the above looks very good! Looking forward to it. :)
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    Acceleration Independent Of Frame Rate

    I have found out the problem! I forgot that acceleration is meters per second per second, so I had to change the t->xVel += t->xForce; line to t->xVel += t->xForce * moveAmount;. But that ment i had to change some integers to floats and do another multiplication, damn you physics... The...
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    Acceleration Independent Of Frame Rate

    I did check if moveAmount was scaling proportionally to the frame rate and it is, so i dont think that is the problem. Thanks for the link btw. The Integration Basics article also looks a good read.
  10. U

    Acceleration Independent Of Frame Rate

    I cant seem to get Acceleration or deceleration of a unit to move the same regardless of the frame rate. If a key is pressed then a constant amount of force is added to xForce (or yForce) and then a force in the opposite direction is added to xForce based on the velocity (xVel/6). The xForce...
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    Psx4gp2x Dynarec Status Update

    Just tried tombi on default settings (except with fps showing) and i get about 5 more fps overall. Great release thanks all who are working on it! Unfortunatly it always seems to crash just after the start of the main game but there is enough time to see what it is running at 280mhz and ram...
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    Sqdef, My Tower-defense Game

    Looks extremely good! Also looking forward to a release. :)
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    Book About C Programming

    For me C All-in-one Desk Reference for Dummies is a really good book. It is really well written and has most of the info needed to learn C from no programming experience or even as a reference book.
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    Which Gaming Websites Do You Use?

    Eurogamer aswell for me. Their reviews are pretty good.
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    Tower Defence 2x

    Yeah I get that aswell, thought it was just something wrong with my code. It dosnt seem to happen that much though seems more frequent if i underclock it. It is like its displaying the previous frame that was drawn.
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    Tower Defence 2x

    Really fun game good job!! :) Looking forward to more updates. Did you also flag in double buffering? SDL_SetVideoMode(SCREEN_WIDTH,SCREEN_HEIGHT,SCREEN_BPP,SDL_HWSURFACE | SDL_DOUBLEBUF); it removed the flickers for me. :)
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    New Gpu940, New Egoboo2x

    Really impressive, lighting effects are great and it seems faster aswell! Thanks for this.
  18. U

    Dark Alex Does It Again.. Again

    Maybe it has fixed the screen size on PAL games but it seems to be running them 20% faster than they should making the music crackle and stop and sound goes out of sync. This is because popstation is only playing it in NTSC mode i think. Anyone that has the lower version get the speed issues...
  19. U

    Freeing Memory From A Function?

    This bit was what was confusing me, thanks a lot for your help Gary! Very true. :D
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    Freeing Memory From A Function?

    You are right about the assumptions, i dont know why i decided to track bullets with another variable. :blink: I think i see the problem now, but if the address of bullet is now the same as plasmaStart why do you need to return bullet after the function ends in order for it to work? Is it...
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