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    Sdhc? Will The Gp2x Be Able To Support It?

    Maybe it'll be similar to using a high capacity hard drive on an old computer... I actually had a 160GB drive working fine in a 386, even though the BIOS only supports 512MB. It was just an addressing change that could still use old style IDE controllers, but the BIOS and such aren't set up to...
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    GP2X Gba Emu And Static Translation

    I'd almost think translating it to ARM would be a better approach because if you need to insert hardware emulation code, recompiler callbacks, or things like that, you wouldn't want to have to write two versions (ARM and thumb) or have to constantly switch between the two. If you assume that...
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    GP2X Allegro Problem

    Good that you got it working. Whoever ported allegro should indeed look into fixing the issue.
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    GP2X Hw Accelerated Sdl

    DVD's are usually overscanned, so that there's no black edges visible, and then there must be at least a little of the image offscreen. Interestingly, DVD's are almost always 720x480, rescaled to the aspect ratio desired. Maybe it's different for PAL. For that reason, when I rip DVD's, I try...
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    GP2X Allegro Problem

    Look up the low level blitter access methods and just do a dummy operation first?
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    GP2X Gba Emu And Static Translation

    If I understand it, thumb is a strict subset of ARM, so it would be straight forward (if maybe a pain) to convert it all to ARM if desired.
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    Gba

    You could try looking at the assembly code which gcc produces, and then work on optimizing it at that level (sometimes it's easier to see inefficiencies when you look at the low level code, and it gives a good starting place since you might want to rewrite it in assembly anyway). Try to make...
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    Wifi 802.11g + 1gb Sd Card

    And it's always the same lack-of-drivers story.
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    Gp2x+bob+usbethernet=onlineplay?

    I think the missing piece is needing games built with network support... I'm not sure if there's many at all that are ready for it. You should be able to get USB ethernet to work fine, but might need to compile the driver for it if it's not included in the firmware.
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    GP2X Gba Emu And Static Translation

    Disclaimer: I'm not sure how helpful any of this info would be, but maybe there's a couple interesting ideas. I'm kind of curious about the whole subject, so if there's anything I'm wrong on, let me know :) Just a point of reference for memory management / caching for translated code: QEMU I...
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    Even Bob Won't Unbrick :(

    Sounds like it'd be something good to have around. I take it it uploads a RAM image to the GP2X and then flashes it using a program on the GP2X side?
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    GP2X Networking Gp2xs

    It may or may not be technically possible, and if it is, I wouldn't be surprised if you need a custom driver that just isn't available.
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    Why Would You Choose The Gp32ii Over The Psp?

    Hmm, so just out of curiousity, how many people were around when this post was made?? I was probably registered, but I don't think I was regularly checking the forums at that time.
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    GP2X Networking Gp2xs

    Oops, I misread the original poster - I was talking about directly connecting two GP2X's together, which should be simple enough, but of course it's also possible to get it on the internet over USB to a computer with the cable it comes with.
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    Just Need Some Basic Info

    Well, the thing is, you can probably selectively convert different inner loops as you identify which ones are the most time consuming. Like, you might have a code section that just handles rendering a tile - you could rewrite that part in assembly and probably get some noticeable gains.
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    Just Need Some Basic Info

    SNES is hard to emulate not because of its CPUs (there's a separate slow one for sound), but because of the graphics hardware that combines 5 layers of graphics every frame with configurable ordering and tiling modes, so you can't just write one hardcoded renderer to draw it - it has to mix and...
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    GP2X Can We Reallocate Our Framebuffers Into The Lower 32 Mbps?

    One thing I thought of, is if there's a MMU mapping trick to reduce TLB cache misses (maybe a way to specify a continuous block), then there wouldn't be as much overhead when doing random or more spaced out accesses. But, I'm not sure if it'd be feasible to set something like this up without...
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    GP2X Networking Gp2xs

    You should be able to connect the USB2 port in client mode on one machine to the host port on another - I don't think it needs a separate power supply. USB networking is already working for the client port, and people have got wireless drivers compiled for the host port, so it shouldn't be...
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    GP2X Thoughts About Mplayer/gplayer

    I think squidge might be working on reverse engineering the various hardware decoding capabilities, but I'm not sure. I think a 3rd party video player using it is still a ways off though.
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    Gp2x Emulation

    Star Ocean might work, I remember originally you needed a separate graphics pack (the chip handled some sort of graphics decompression), I'm just not sure if the emulator is still set up to look for it or not. It's worth a try though.
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