in /etc/rc.conf i have HAL in "DEMONS" section.
this automatically starts DBUS.
user must be in groups HAL,DBUS and of course in group STORAGE eventually for auto cdrom mounting in OPTICAL.
gpasswd -a your_user_name HAL
gpasswd -a your_user_name DBUS
....
...
logout user and login back
now you...
oops than dunno :(
i catching errs in startup by "./ufxi ./game.dcb 2>errlog.txt"
debugging on desktop.
maybe you must disable compiling debug informations to .dcb
im not windows user and i have no idea how compiling works in flamebird :(
using my own editor specially for fenix based on...
well, i tried test version with my WIP editor and game and work without any prob.
on the first look:
1. loading time is > beta4.
2. in my editor is FPS 5-6 < 0.84
but great :)
to sam:
if you have fxc with compiled debug mode
try to run game in debug mode. compile with -g option and in...
oops im late :)
hi, is possible to send me test version too.
i make game similar to Valhalla [ amiga game].
on my laptop i using compiled 0.92a version and for gp2x recompiling with yours 0.84:(
thanks
btw: i use Archlinux on laptop and Ubuntu GG on desktop pc.
i hate spiders :) they killing me. i must use trainer version :)
nice work quasist.
btw: its possible release editor for textures ? i read another thread about pixel editor on gp2x and yours looking really good.
from my old amiga times i have a lot of DiskMasher [.DMS] files on cds and dvds but i cannot use it :(. its easy convert dms to adf but will be possible implement this to uae4all?
:) for development on linux i use compiled 0.92a Fenix version. When porting to gp2x i use compiler from puck2099.
or wait when puck release new version xD.
here is some video of editor in action :)
http://tbs-software.com/spookyln/files/editor.avi
i want make adventure game similar Valhalla on amiga.
but i think that Vulcan Software dont give me permission use their tilesets and bobs in game.
i using this tileset in editor for testing only.i dont...
if you download 0.92a source file there is "fenix-ref.pdf" file.
Its in spanish but if you have some programming experience i think that will be useful for you.
and yes FOF is good start.
thanks for reply and some hints.
i modified level struct like this and now it works
btw : shifting by 4 is still 16 i think ;)
CODE
struct Level
start_position[1];
struct xpos[x_dimension]
struct ypos[y_dimension]
tile;
movable...
hi all,
i rewriting my game spokoban to fenix but some bug in my LevelEdit code.
whats wrong?
btw: im totally new in fenix. pls be tolerant :)
when i hit __START and save block number to Tiles[x][y], many others are filled too :(
thanks for help
i used 0.92a version of Fenix compiled on...
ty for your reply.
i take a look to Flamebird if worked in WINE :)
my idea is complete ide with api help, compiler, svn support and fpg, map tools.
but hard to find all API complete :(
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