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  1. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    The line #extension GL_OES_standard_derivatives : enable has to be added to the beginning of scale.frag. EDIT: And by the way, alure should be compiled with VorbisFile, FLAC and DUMB available so that all the games can play their sounds. But that can wait for later. Out of Order will...
  2. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Thank you very much for now! :) There's still a chance that others can make it work with this build, because the shader files are just not at the right place. Normally everything is installed to /usr/local during "make install". So all the folders from the tarball (or at least the shaders in...
  3. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Yes, used the new one. EDIT: But what debug features do you mean? Checking for more errors?
  4. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    I changed the config to choose in eglport.cpp, because we need an alpha channel for some cases (at least parallax scrolling, not so common, but it's not drawn correctly without). To get back to the default eglport configuration (which was tested on Pandora), remove the lines...
  5. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Hmm, seems like you found a Unicode bug. Unicode is also a brand new feature, but it was not done by me, so I'm not so familiar with it. To test if it works despite of this thing, you could install the SVN version of the Dev Kit on your Linux PC and compile the Verb Coin example from...
  6. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Nice that you got it to compile already. :) I fixed the issues you brought up, except the pkg-config one. The @GLES2_FLAGS@ and the -lX11missing are results from not using pkg-config. Would you look if you have pkg-config files with different names before I change that? Or maybe you have one...
  7. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    About OpenGLES2 not being found: It is about this line in configure.ac: PKG_CHECK_MODULES([GLES2], [glesv2 egl]) glesv2 egl are the names of the pkgconfig files that should be in $LIBRARY_PATH/pkgconfig, for example for me it's /usr/lib/x86_64-linux-gnu/pkgconfig/glesv2.pc Could...
  8. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    I have fixed the GLee checks in SVN now. I guess you introduced a syntax error while fixing the GLee thing, try the version from SVN.
  9. BigMc

    Release SLUDGE Adventure Engine now with GLES2 support

    Hi, I'm one of the developers of SLUDGE, a free (it's already in Debian and Ubuntu) adventure game engine with development tools, all working on Linux, Mac and Windows. I wanted it to work on mobile devices such as the Pandora and maybe some phones, so I made the graphics code GLES2 capable...
  10. BigMc

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    Yeah you changed that. :)It works well with Mesa 3D. I didn't need to change anything.
  11. BigMc

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    Yes, mesa supports egl and gles. I'll let you know.
  12. BigMc

    EGLPort (interfaces to use EGL with SDL/RAW framebuffers)

    Cool, I just struggled to get my project running with GLES2 (tried the old eglport from sebts link amongst other things). Then googled "gles2" "eglport", got only two results, and find that one leads me to a new solution that is only a few days old! :) Did you also test it on a PC (for...
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