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    128mb Of Ram...

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    Ram Size

    Seriously if you've ever seen some of the stuff that came out for the psp, you will know that 128mb is overkill for a console like this. And besides I don't use memory intensive crap on my pc so why would I want to on a console.
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    Endian

    Ah, thanks for clearing that up. One thing that always confused me is that left-shifts always make the number bigger and right the other way round, on a true little-endian machine then it should be different. All programming languages that I know of use the right and left shift operands as if it...
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    Endian

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    Endian

    QUOTE Anyway, I feel there is something wrong in our way to read digits. So it would be the same for those big vs. little endianness wars... and kinda futile. Well it's not just that, we choose a byte as our smallest unit in computing. The bits within that byte are always stored in big endian...
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    Endian

    The only reason to like little endian is out of experience with using it, I personally hate little-endian. Why should the bytes be ordered the opposite way round that the bits are, it makes no sense. That being said it would make porting stuff a helluva lot easier if it was LE I suppose and most...
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    128mb Of Ram...

    QUOTE I just hope you are not expecting talking directly to the GPU or the DSP, or you will be disappointed. I am almost 100% sure the GPU will only be available by using OpenGL ES. For the DSP, it's not obvious but my experience on other embedded platforms based on TI SoCs makes me fear we...
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    Batteries

    I'd always go for higher capacity, I can easily rip through the 6 hours a psp throws out and the pandora lends itself to lots of power intensive tasks such as using usb devices, wireless and possibly overclocking. The only time weight is an issue is if you lie down holding the console above your...
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    Really Amazing

    I joined the imagination insider and downloaded the data-sheet, the version in the pandora is a PowerVR SGX530 which supports full opengl 2.0 among other things. It doesn't support directx 10 or 9L but then we wouldn't be able to use them even if it did, but it does support direct3d mobile. Also...
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    128mb Of Ram...

    Well to answer my own question with respect to the fillrate, the SGX uses tile-based deferred rendering onto a tile in onboard memory which is then copied out to the framebuffer. Which leaves me wondering how you'd go about changing render-targets. Anyhoo the graphics chipset looks awesome...
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    128mb Of Ram...

    After programming for the psp and never running out of its 26MiB of user memory I have to say it would be some achievement to ever use the full 128MiB in a non-commercial project. What I'm interested to know is if the ram is used as the video ram too (for framebuffers and depth-buffers) and if...
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    Batteries

    Battery life definitely, the device is an all in one gadget so I'm guessing the kind of people who will buy it all prefer functionality over weight/looks anyway. I imagine a larger battery would be required for using the usb ports for any length of time or for emulators that require some form of...
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