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  1. dsh

    Sdl Smooth Scrolling Tips?

    I believe that if you could post your main loop's code that would allow us to help you more.
  2. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    I haven't done much recently but decided to give you a peek at what I have: video featuring main menu and in-game hud concept + some improvements.
  3. dsh

    Sdl Smooth Scrolling Tips?

    I'm doing it this way: in main loop I compute the "lag" (time it took to render last frame) and then multiply speed of movement of any object by the lag. This gives me the movement delta. int oldticks = SDL_GetTicks(); while(!done) { lag = (double)(SDL_GetTicks() -...
  4. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    I'm really looking forward to that. I wasn't able to do much work for some time cause I had to fix some things with my uni. I have been also finishing a small commercial enterprise which will hopefully allow me to get my hands on the pandora. Nevertheless I've made a small progress since the...
  5. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Okay, I'll just wait till you have the blocks ready ;)
  6. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    I've tried to compile it on my second machine but a strange thing happens (it was working here before). Compiler complains: input.c:9: error: ‘SDLK_LAST’ undeclared here (not in a function) I've got everything included: #include "input.h" #include <SDL/SDL.h> #include <SDL/SDL_keyboard.h>...
  7. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Small progress report: - Fixed and improved some code here and there. - Fixed player animations (they weren't changing correctly) - it was a feature rather than a bug - I added a 150ms delay after hitting drill key and before the brick being destroyed - this was a must for a couple of...
  8. dsh

    Pandora Pandora Panic

    Okay, so I've got the code, but... Everybody has got his own favourite tools, Code::Blocks shouldn't be necessary to build it. I can write standard Makefile or CmakeLists.txt but there's a file missing: userTypes.h. Is this file created by C::B ? Can somebody provide it or tell me how to work...
  9. dsh

    Pandora Pandora Panic

    You can say I'm lazy or something but I can't seem to find svn access url anywhere... I don't feel like reading the whole thread... It would be very helpful if you could post it here: http://projectinfinity.org.uk/doku.php/homebrew:games:pandorapanic
  10. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Okay so I nearly (each level will have different background and a "starting" image) completed level advancing. Other than that - I've squished a lot of bugs and done a lot of refactoring so the level changing is possible. The code was made cleaner, etc. This was one of the hardest unfinished...
  11. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    So as far as the coding is concerned - I can code anything for this game, it is just a matter of time. But take into account that making a playable game (in terms of gameplay design) is very hard even without all the additional features. It requires playtesting and a lot of effort to finetune...
  12. dsh

    Gles2D, An Opengl(Es) Cross Platform 2D Library

    Cool, that's exactly what I need for the opengl es backend for the d-man project or isn't it?
  13. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    @bienmexicano: I like your sprite very much and I appreciate the work you put into this. However, atombat is already on the sprites. I thought it was pretty clear. I suspect he is already working on the player. Firstly, It would be a shame to discard his hard work. Secondly, we have to maintain...
  14. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Are you talking to me or foxblock here? Because I'm writing it in pure C. And even if there were references in C that wouldn't solve any of the problems mentioned above. Passing by reference is just inexplicitly passing a pointer which is then automatically dereferenced when accessing the...
  15. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    I want everybody to know that I'm still on this and doing some coding despite the fact that I have some kind of a nasty cold. I don't know if I'm doing something wrong but the code is getting more and more complicated (It's often hard to predict what could stop working properly if I add...
  16. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Wow, it looks great. I really love it! Now I need to do some coding...
  17. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    @atombat: I've already replied to your last e-mail. Today I received another one, but it's exactly the same as before, are you getting my mail? What's going on?
  18. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    I replied, hope you received it. Sent you wiki account details.
  19. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    I want to look it pro or at least close to that but there's also another important reason. When I start a project I spend a lot of time making the graphics, and usually become very distracted by this and stop coding until I have something that looks at least decent. But then I implement a new...
  20. dsh

    Looking For An Artist Or Another Mr. Driller Clone

    Still, I haven't heard from atombat, so If he doesn't state whether he wants to participate or not I will be forced to look for another artist. Status "atombat is dead" isn't reassuring (to be true I found it to be quite disturbing when I saw it at first). I am even ready to give up the pixelart...
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