I just noticed that you ignored jumping height in your stat list. So shouldn't it be upgraded to:
Power:[][]
Speed:[][]
Health:[][]
Defense:[][]
Jump:[][]
I was wondering what would become of Shibuya's announcement about publishing a while back. Looks good. I guess this hints that the European launch is still on...
I've got a better idea. Instead of using Super Mario World (Mario lacks a good set of kicks and punches) use Kirby's Super Star. Kirby has a massive arsenal of attacks to choose from in that game including very specifically "Fighter", "Suplex", and "Ninja" powers. He also has a crouch and...
http://www.clickteam.com/CTforum/showthreaded.php3?Cat=&Board=fac&Number=103854&Search=true&Forum=All_Forums&Words=smash%20bro&Match=Entire%20Phrase&Searchpage=0&Limit=25&Old=allposts&Main=103854 has a tutorial on making a Smash Bros. engine. The problem is that it works for that site...
It depends on how powerful the supers are, game speed, and if you want to favor offensive or defensive players. Should we start thinking up designs for the premade characters? I'm at 4 now...
I think that the premade characters should have a few exclusive clothingitems and attacks that way it is worth it to have them. Beating the game could make these items and attacks available. I erm, actually theorized 2 characters already (I don't know how to turn my brain off...).
As far as...
Let's ponder this real hard. Well planned thought helps in programming:
-I think Fight Park is the best name since not only is it a playful pun, it could also stage the setting (an underground fighting club that takes place in an amusement park).
-With character bodies, will there be different...
Sounds awesome. I'm not skilled enough in programming but I can (try) to help with naming and such. If done well enough, this could be done as a commercial product.
I'm here. I'll gladly proofread. [rubs hands in greedy glee] I'd say do an interview on the GP32 port of the fighter maker KOF91. I'll need to go back and reread the previous issues. I don't own a GP32 quite yet but plan to. I never chat but I check my email often so you should be able to...
Of course. It's just that everyone seems to be wanting ANOTHER emulator when we need more commercial games, or at least in my opinion. I can't see GP32 or Game Park lasting long enough to do GP64 without it. I mean what was the last commercial game released anyway???
If you are doing commercial games, you can also publish them online through JoyGP (joygp.entware.com). Ask "bada". He sometimes takes a while to reply to your email but he eventually gets to it.
I'd suggest that you do something like a remix of the Super Mario theme for download. I say that because it allows people to hear your skill with a short sound file that most people can recognize.
At the risk of sounding dumb...
Can you alter the tunes you play so that they sound like something other than a guitar? Ex. using your guitar to produce a horn based sound with your software hookups.
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