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    Rpg Toolkit Port Request

    There home page seem to be down, but I browsed the source on sourceforge and it seems part of it is in Visual Basic. There might be a open source VB out there that is portable but if there isn't there's no chance of this being ported :(
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    Wy Did They Not Build In Mmu In Both Processors?

    Yepp, because then it'd be a 920 as the second digit specifies the processors memory management capability. ;) I think this is an intresting question as having two 920s would be more uniform. Maybe the price differance is significant and the only reason to have a 920 in the first place is to...
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    Gp2x Sand V0.3 Released

    Hehe, well I kinda did didn't I :P I just lack concentration and disiplin, please bear with me when it comes to completing a project on shedual :)
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    The $3 Usd Shipped Sd Card Reader

    I just ordered one as well. I've been getting a bit sick of using the GP2X as a card reader and I just couldn't pass up a dirt cheap deal like this. :D
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    The Top 10 Sprite Based Fps Games

    I've been wanting to play system shock 1 for a long time but I never managed to get a working version, still the thought of playing it handheld is mouth-watering. To bad there's no source :(
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    Falling Sand

    Hehe, you just goof around mixing different elements and see how they interact, possibly drawing up some advanced interacting structure only to burn it down to the ground. There's no real objective, it just a way to waste time. :D
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    Gp2x Sand V0.3 Released

    Thanks for all the comments guys. :) Aside from adding new elements you pretty much nailed my plans for the next release: Adding a menu to get more and better control and show the selected element, pen size and stuff like that. Other elements will probably not appear until I implement user...
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    Gp2x Sand V0.3 Released

    Oh, it made front page. Cool! :)
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    Falling Sand

    Hehe, you think you're going to take a couple of days break from the comp to escape the heat and gather my energy to eliminate a frustrating bug in the particle logic and BAM almost two weeks passes before I regained my intrest in this little project, aw well. <_< Version 0.3 of gp2x sand is...
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    Falling Sand

    Thank you for the nice screenshots Vynx. Uploaded the first one to use as screenshot in the archive. The third one looked cool to :). I've been working on generalising the particle logic and it's going quite well, at first I got a speed just cleaning up the code abit , then it went down a good...
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    Falling Sand

    I've noticed this as well, the particle logic is pretty much unchanged since SDL Sand and it had the same problem. The particle will get a overhaul for the next release so this might get fixed in the process. Me neither, I don't have this problem when running GP2X Sand om my computer so it...
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    Simple Rts

    Cool idea, definatly in the right subforum :). Although I think it would be much nicer with a less mouse oriented aproach where you have several modes. A mode for selecting a squad of troops would be using the stick to select the nearest squad in the direction you move the stick move the stick...
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    Falling Sand

    This took longer than expected due to unexpected computer failure (and hot summer days not really meant to be spent coding :P) but GP2X Sand v0.2 is out now, get it while it's still hot here. Floating/sinking is now implemented, all the buttons on the GP2X are now in use, default settings are...
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    Overclock Script Problems

    I tried it myself and it's just plain odd. It prints the fps to the consol when I use it through telnet, but redirecting the stdout to output.txt gives me nothing, it doesn't get printed to the console or output.txt, so it gets directed but it doesn't get written. Some SDL messages get printed...
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    Falling Sand

    I haven't played gloop but it's a puzzle game while this is more of a simulation with no objectives, so it's not really the same thing. I know gloop has a similar falling particles scheme but does it have different elements that react with each other? Also the source code doesn't seem to be...
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    Falling Sand

    After some closer inspection of the actual physics code, I discovered floats weren't used at all in the main loop it's only used when "painting" particles, e.g not much at all. So switching to fixed-point wouldn't give it a boost in speed. :( Well I still have some tricks up my sleeves, it'll...
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    Falling Sand

    Ugh, I didn't even notice that the floating oil/sinking sand was disabled by default, switching it to on by default is just a matter of changing a single line of code, so expect it to be changed in the next release. Cycling through the elements is a bit dodgy at the moment, it works but seems...
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    Falling Sand

    Ok, so now that I've passed my exam and set up all the tools required I managed to do a basic port of the sdl sand. Though I haven't mapped all the controls yet, at least you can play around in the sand for now. I think I will rewrite some of the code before I map the rest of the controls (it's...
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    Usbnet Only Works Once Per Boot

    After strugeling to get usbnet to work from linux, it now works fine with one exception. If I don't do anything with the gp2x for a while or reboot it, it just won't work again untill I reboot my comp. A view of dmesg output sugests that the kernel doesn't reregister the gp2x as a usb device...
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    Falling Sand

    Oh, no! I tested wxSand and now I can't stop :o :lol: It's so much nicer and more feature filled than sdl sand and looking at the source the "scripts" it uses seem very simple (here I thought they were fully programable script it's more like a regular configuration file). Should be easy...
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