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    GP32 Weird Doublebuffer Error With Mrmirko's Sdk + C++

    just dont use global variable in c++ yes all pointer are 32bits i'm using ads1.2 with mr.mirko sdk
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    GP32 Weird Doublebuffer Error With Mrmirko's Sdk + C++

    in c: i got a module with the global framebuffers (usually the main() module) 'cdogs.c' u8 *framebuffer[2]; char nflip=0; in each module i have to refecrence the framebuffer i use 'blit.c' extern u8 *framebuffer[2]; extern char nflip; and that's all, but that's for straight c in c++: the...
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    GP32 Weird Doublebuffer Error With Mrmirko's Sdk + C++

    maybe you should put yours framebuffer references as private member of some kind of object (your gfx.cpp i don't know) think object or make it plain c
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    GP32 Weird Doublebuffer Error With Mrmirko's Sdk + C++

    dont know about your problem... i'm using ADS with mr.mirko sdk and c++ compile just fine... never tried with gcc...
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    Gbax 32mb Ram

    marketing... marketing
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    Commander Keen

    get ready for it... keenc i want to finish my c-dogs port firts, but after this why not trying to port this porject...
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    Gimmie A Small Project

    mmmh... he said small projects... exult is clearly not a small project neither lbaWin try here nelson's page there are some small games with sources (prince duel seems fun)
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    Xtreme Regulars Forum

    agreed... i dont think it would result in something good for the community
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    C-dogs Port

    only if you are kind... :) but dont expect it soon... the code is still a mess... lot of comments and disabled code... if you just want to take a look at the game-logic, go grab the original sources codes C-Dogs
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    C-dogs Port

    weird... never experienced this bug
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    C-dogs Port

    c-dogs v0.3a with music (thanx to mr.mirko) and highscores for music the game eats mod files, all you have to do is add some lines in MENUSONG.CFG (for in-menu musics) and GAMESONG.CFG (for in-game music), and ofcourse add the .mod file in gp:\gpmm\cdogs have fun (rename file to zip and move...
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    chicken2

    i dont know... why do you want to recompile this game... the code is hell i put sources to show some sample code... not to be recompiled (when you fire, there is a sample played... maybe it's sound related)
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    GP32 Mr.mirkos Sdk Replacement

    great thanx btw: could you implement a mixer for sfx (playing 3-4 sample at the same time)
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    GP32 Mr.mirkos Sdk Replacement

    in which function lies the bug?
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    GP32 Mr.mirkos Sdk Replacement

    try this... // written 2004 Mirko Roller mirko@mirkoroller.de #include "gp32.h" extern unsigned char modfile1[]; extern unsigned char modfile2[]; extern unsigned char sample1[]; extern unsigned char sample2[]; static volatile int t3=0; __irq static void timer3_isr( void ) //should be...
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    GP32 Mr.mirkos Sdk Replacement

    mmm just a problem, your timer4 isr interfers with other timer configurations since you write in rTCON ... btw:how much time the isr is taking on cpu?
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    GP32 Mr.mirkos Sdk Replacement

    nice work man!!! running fine with ads :) now i'm going to add sounds+music to c-dogs port.... btw: for all your #defines in gp32.h you should make them perfix with GP32_ or somthing because some interfers with custom app defines... like for WIDTH and HEIGHT
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    C-dogs Port

    yeah, sorry for the lack of updates... was a bit lazzy, but hopefully for you i just lost my job... so except some updates in the coming days... does anyone have bugs to report?
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    No News About Gpengine 0.5 & Black! It's A Shame !

    this is not the point btw: i dont have this release and i dont care
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