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    Nethack?

    Wow, i'd like to see your "small changes" to fix the lcd flicker, your nethack port is the first gp2x app with absolutely no flickering at all good work Dzz
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    C-dogs

    btw: i found that c-dogs sdl is hosted on icculus... svn: http://svn.icculus.org/cdogs-sdl/
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    C-dogs

    about the screen being 320x200, why not just try to increase the "view" to 320x240, that's what i did for the gp32 port, the only drawback is that you have to change some Y postion for text for sample volume controle, try to use the SDL_Mixer
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    GP2X Vincent For Gp2x Alpha

    what about perfs, could i use this library to write a simple 3d racing game for example? what's the plygon/s output (textured and untextured)? can you give an idea of a 3d game which should run fine with library? i was thinking of stunt 4D racing sport. anyway great job.
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    Collision Detection

    maybe this can be usefull http://sdl-collide.sourceforge.net/
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    Ebay Refuses To Let Me Sell My Gp32

    try to sell your gp32 as a "gp23", just put a picture, and a link to some info about the gp32. I guess that they have procedures to scan for specifics keywords. Maybe that could works, not sure.
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    GP2X Sound Mixing Routines

    take a look at mr.spiv mlib for gp32, there is a mixer in ASM/C http://deadcoderssociety.org/www/tmp/mlib_v0.4.tgz
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    The Ur-quan Masters

    uqm-0.4.2-content.uqm uploaded here
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    The Ur-quan Masters

    installation with v0.2-r1 is very simple, extract the game in /games/uqm create a directory 'packages' in /games/uqm/content d/l the uqm-0.4.2-content.uqm and drop it in /games/uqm/content/packages (dont extract it, just copy) run uqm.gpe well... dont try now because someone found wise to...
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    The Ur-quan Masters

    the 'version' file is in the latest release zip (uqm-0.2-r1.zip)
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    The Ur-quan Masters

    new release, build on CVS (0.4.2), fix dialogue bug, some lags... still not perferct ogg voice and music seems to woks fine use uqm-0.4.2-content.uqm for this release, other 3domusic and voice for 0.4.0 should still work going to work on key mapping enjoy, you can leave bug reports here
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    The Ur-quan Masters

    nope, but I didnt change much from origianl sources i "only" changed gcc to arm-open2x-linux-gcc, some other compile/linking stuffs, but didnt change a single line in .c files. so i dont think it si really usefull
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    The Ur-quan Masters

    mmmh dont rename content.zip just keep its original name (uqm-0.4.0-content.uqm) and drop it in /mnt/sd/games/uqm/content/packages. and you must have the 'version' file in /mnt/sd/games/uqm/content btw: /mnt/sd/ is the mount point of your SD for the gp2x, so infact you install uqm in /games/uqm...
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    The Ur-quan Masters

    ok
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    The Ur-quan Masters

    next build will be based on CSV, this should fix some issues
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    The Ur-quan Masters

    gfx are from 3D0, so they are 320x240 i gave up porting this to GP32, because of too much SDL_Thread (not implemented in chui's GP32 SDL) and because of the memory footprint...
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    The Ur-quan Masters

    you can try, i dont have enough free space on my SD, to test it myself, but UQM is compiled with zip and ogg support instead of unzipping the uqm-0.4.0-content.uqm in the content subdir, just copy this file in content/packages and keep the file 'version' in the content subdirectory then copy the...
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    The Ur-quan Masters

    here is a quick and dirty port of UQM 0.4.0 (still very buggy, I know) grab uqm-0.1.zip and install it in /mnt/sd/games/uqm or edit uqm.gpe and change the paths. grab uqm-0.4.0-content.uqm and uncompress it in the 'content' subdirectory. You can change the control mapping by edditing 'keys.txt'...
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    GP32 Keeping Real Time

    use a timer (cf s3c2400 Refernce Manual)
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    Come Get Some :)

    WOW, great work I'll have to try this when @home.
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