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    GP2X Hw Accelerated Sdl

    I tracked down that .ogg problem to the libSDL_Mixer file in the latest precompiled set. I went back to an old version of my game source that I knew was healthy and ran the makefile. No .ogg audio. I then replaced theoddbots sdl libs and reset back to SWSURFACE. Recompiled and the audio was...
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    Ogg Compile Probs

    Just to confirm that the code is fine (I think). I tested Guyfawkes sdl test and it compiles the same (with -lfreetype added) and bahaves in the same manner. Wav works, Ogg and Mod are silent. Chimpoid
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    GP2X Handling Game States

    My setup is pretty simple: int getGameState(){ return theState; } void setGameState(int setstate){ theState = setstate; } void drawGameState(){ switch (theState){ case 1: drawTitle(); break; case 2: drawPlayArea(); break; case 3: drawInstructions(); break; case 4...
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    Linux

    I tried a few attempts at Linux and got frustrated over a couple of years on and off. Went through, Redhat, Suse, Fedora etc. Finally when I started using RedHat enterprise at work I started to figure things out and dual booted Ubuntu at home to see how it felt. That was some time ago now and I...
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    GP2X Python/pygame List Restrictions?

    That's the thought that occured to me last night. The images are just raw strings of data once they are loaded into memory so any compression used initially (jpg) is discarded. I can't think of any way to compress and the only solution I can think of is to cache a smaller number images around...
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    Ogg Compile Probs

    Hi all, I've been making good progress with things and sidelined my ogg problems but have now came back to them. I've been playing with sounds in an app and have got effects as .wav which work well and some background music in ogg which fails. When compiling for Linux it plays nicely but...
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    GP2X Python/pygame List Restrictions?

    Hi Thoro, 256kb shouldn't be causing a problem with the internal memory. Python-wise I'm no help though I'm afraid. Have you tried popping the images into a folder and then loading them in sequence without the zip? Purely to eliminate the possibility that it is zip related. Slightly OT: I was...
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    Homebrew Stuff!

    For a port - Pendulumania or that cookie little tennis game with the cutesy characters(memory failing). Chimpoid
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    GP2X Hw Accelerated Sdl

    Hi all, With reference to my ogg problem, Anyone got any thoughts on why this is happening? (trimmed for easiness) I'm pretty sure it worked prior to going to HW_SDL. #include "SDL_mixer.h" //references Mix_Chunk *pop = NULL; Mix_Music *music = NULL; //sdl init if ( SDL_Init(SDL_INIT_VIDEO |...
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    GP2X Hw Accelerated Sdl

    Page 9, second post. There's pre-comiled there I think. If not then page 1. Those are the ones I'm using. Chimpoid
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    GP2X Please Come Back!!!!

    For what it's worth, now that I've got started with dev stuff, it's my plan to pick up a gp32 somewhere and start doing stuff for both platforms. Chimpoid
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    GP2X Help Crosscompiling Sdl_gfx

    Indeed. I played with it last night and was fiddling with rotozoom and performance took a noticable hit on the gp2X. (theoddbots libs) There's every possibility that it was just "the straw that broke the camels back" when added to my already woefully shoddy code :blink: Chimpoid
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    Replacement Joystick Caps Available

    Got mine today! That's quite a difference. My wife tested it this morning and was pretty happy ("It doesn't hurt your thumbs like the other one, it's faster is it?"), the kids were blissfully unaware and carried on regardless. Gave it a test on "whacky penguin" this evening and managed to rack...
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    New Member - New Game

    @statikeffeck Yeah, I couldn't see the woods for the trees :( I went with alpha png's initially, the slow down moved me back to bmp. Not thinking of course. Just because I don't want to use alpha there's no reason to dump png altogether. Talk about throwing the baby out with the bathwater. The...
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    GP2X Hw Accelerated Sdl

    It seems pretty stable from what I've seen. I recompiled my game with it and there was a significant speed-up. No major issues other than the lack of ogg and xm sound. Wav effects work great but ogg doesn't play (compiles and runs without segfaulting but just silence) I may have missed something...
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    New Member - New Game

    Sorry, fixed now. Typo in the filename. Chimpoid
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    New Member - New Game

    Version 1.1 is up Changes: Tidied some graphics, compiled with Paeyern's HW_SDL libs Now mirrored on gp2x.de as well. Chimpoid
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    Gp2x-2006 Coding Competition Starts Today

    Go for it :) My first game was about 6 days from start to finish, mostly a few hours in the evenings. The code is probably shockingly bad but it works (just). The more people that try their hand at it the better I think. I noticed that you can enter games that have been released prior to the...
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    Anata's Games

    Gotta love Falldown. Graphically it's nice and vibrant but as previously said the difficulty could do with ramping up more quickly. A side issue is the fabulous tune: My kid sings it all the time and it ends up lodged in my head for the rest of the evening. I even caught myself humming it the...
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    C Elegance

    Damn :( I left photoshop behind when I ditched windows a wee while back. I believe Crossover Office supports up to version 7 so I might have a nose at it. I managed to fix a lot of the problems and the game is now at v1.0 ready to go. Source code is also on the site (see my sig). The bitmaps...
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