Search results

  1. R

    GP32 Frequency Generator And Mixing

    Ah, I think I get it Lemme hack around with that for a while
  2. R

    GP32 Frequency Generator And Mixing

    That's what I'm saying (I think) if you think in terms of input and output, it's like this... GP32 = Output = 22 kHz Wonderswan channel = Input = variable kHz (let's say 5 kHz) So since the GP32 is sampling faster than the Wonderswan is, you'd use the same sample (22 / 5) times before going...
  3. R

    GP32 Frequency Generator And Mixing

    I feel more comfortable with #1 choice. I think that what I'm not getting is how the samples and the frequency are related. If I'm outputing at 22kH, and my channel is 4kH frequency, does that mean I use the same place in the sample (22/4) times before going to the next place in the sample...
  4. R

    GP32 Frequency Generator And Mixing

    Whoa, Quick reply! About the frequency stuff, I'm trying to get sound working in Wonderboi. The Wonderboi has 4 sound channels, each that can play short samples at different frequencies. The original code is using directsound, and making each channel and just doing...
  5. R

    GP32 Frequency Generator And Mixing

    So say I was doing 8bit samples. I'd want to make sure that it'd never go over 128 or under -127 because that's where it'd wrap and that's what causes the horrible distortion, correct? Ok, so back to the "frequency generator" thing. It's more like, if I have a bunch of samples, and I want to...
  6. R

    GP32 Frequency Generator And Mixing

    Yeah, From what I understand, basic mixing is just adding up the channel values, and averaging them. So (Sum(Channel Values))/Num Channels is basic mixing, I think I don't know how to make a frequency into samples though
  7. R

    GP32 Frequency Generator And Mixing

    I'm not very knowledgable about how sound works or how to program sound. I'm wondering how you would make 1 channel with a certain frequency. Then, I'm wondering how you would have > 1 channel and mix them properly. Could someone give me a few ideas how this works, preferably with a little code...
  8. R

    Adic Results!

    Rico, It's the only way to put it back where everyone's eyes will see it. Since I think it's kinda important, I would hope that as many people see it as possible :)
  9. R

    Adic Results!

    Yeah, I wish they were here I don't mean to be a dick, but I was just trying to draw attention to the fact that ADIC was a month ago, and there's still not any results. It's annoying....
  10. R

    Where Are The Adic Results?

    Any more news yet? This is annoying
  11. R

    Your Favourite Games For Each System?

    NES ======== Balloon Fight, Tetris, Adventures of Lolo, Baseball, Bubble Bobble, Contra, Dig Dug, Donkey Kong 1/Jr, Double Dragon SNES ======== Yoshi's Island, Uniracers, Street Fighter II, Secret of Mana, Aladdin, Chrono Trigger, Final Fantasy 3, Breath of Fire 2, Illusion of Gaia, Knights...
  12. R

    Where Are The Adic Results?

    Hey, I can't get to the ADIC page at the moment obviously, because the GP32News site is down due to too much bandwidth usage. But I remember reading that the results would be out 15 days after the due date. So that would have been like the 17th or so. Definitely by now. I know that they can't...
  13. R

    GP32 Just In Idea!

    This isn't totally true, since usually you can still see most of the stuff on the screen between programs, it's just distorted/corrupted. AFIAK, there isn't any way to poll the LCD directly to see which one it is. Also, there is no like "Default settings" for the LCD if you reset it or...
  14. R

    GP32 Just In Idea!

    It's a version # that apparently isn't used by anything except the SDK. This being true, not everyone is making their own firmware, so why not just make sure that the firmware makers standardize this version # and that's the end of it. With this, the BLU+ setting will be known PER MACHINE, where...
  15. R

    128 / 256 / 512 Mb Ram Upgrades

    It's not RAM chips. It's probably some kind of flash. The MP3 players have to store the data on them even when there's no power. This isn't possible with RAM. Sorry. What would you do with even 128mb RAM on a GP32?
  16. R

    GP32 Just In Idea!

    ;************************************************************************ ;int GpGraphicModeSet(int gd_bpp, int * gp_pal) ;************************************************************************ IMPORT __gpver_for_hw IMPORT __gpver_for_fw GpGraphicModeSet stmdb sp!,{r12,lr} stmdb...
  17. R

    Fenix Wip Tutorial Chapter 1

    Hey, I'm getting multiple rendering problems with that pdf because I apparently don't have the font that I need to display it correctly. A lot of words are showing up as dots instead of words...
  18. R

    Wonderboi .7 (adic Edtion)

    Well, Golden Axe is working here, so either you got a bad ROM, or you didn't wait ~5 seconds for the sega to go away :)
  19. R

    Wonderboi .7 (adic Edtion)

    Yes, I'm aware the speed could be better... I really don't have a quick fix for that, so it may be slow for a while longer. I'm gonna work on speeding up the rendering, but the CPU core is what's really slowing it down. I've actually read over Cyclone to see how an ASM core generator works, and...
  20. R

    Wonderboi .7 (adic Edtion)

    Well, thanks for the your comment, but the speed is barely affected by the screen stretch, and in fact there are 2 different screen stretchs. One of them does only stretch horizontally, while the other is horizontal + vertical at scaling of 150% Anything else?
Back
Top